DarkflameServer/dZoneManager
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
dZoneManager.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Level.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Level.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
LUTriggers.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Spawner.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
Spawner.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Zone.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00