DarkflameServer/dScripts
2023-03-26 05:18:45 -07:00
..
02_server Add Animation Table logic 2023-03-26 05:18:45 -07:00
ai Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-03-26 03:00:21 -07:00
client Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
EquipmentScripts CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
EquipmentTriggers Make wrapper for casting skills (#987) 2023-02-10 02:30:17 -06:00
zone Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActivityManager.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ActivityManager.h format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.cpp Add Animation Table logic 2023-03-26 05:18:45 -07:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
BasePropertyServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.cpp Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Implement the Imaginite Backpack and Shard armor scripts (#886) 2022-12-21 14:33:41 -08:00
CppScripts.cpp add stun immunity script (#1015) 2023-03-08 07:31:45 -06:00
CppScripts.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NPCAddRemoveItem.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NtFactionSpyServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NtFactionSpyServer.h format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedPowerupSpawner.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00