DarkflameServer/dScripts/AmDarklingMech.cpp
Mick Vermeulen f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00

9 lines
174 B
C++

#include "AmDarklingMech.h"
#include "DestroyableComponent.h"
void AmDarklingMech::OnStartup(Entity* self)
{
BaseEnemyMech::OnStartup(self);
qbTurretLOT = 13171;
}