DarkflameServer/dScripts/AgSurvivalBuffStation.cpp
2022-01-20 16:00:45 -08:00

16 lines
422 B
C++

#include "AgSurvivalBuffStation.h"
#include "SkillComponent.h"
#include "dLogger.h"
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) return;
skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
self->AddCallbackTimer(10.0f, [self]() {
self->Smash();
});
}