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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
25 lines
722 B
C++
25 lines
722 B
C++
#pragma once
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#include "CppScripts.h"
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#include <map>
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static std::map<std::u16string, uint32_t> ElementFlags = {
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{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
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{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
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{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
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{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
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};
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static std::map<std::u16string, uint32_t> ElementMissions = {
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{u"earth", 1796},
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{u"lightning", 1952},
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{u"ice", 1959},
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{u"fire", 1962},
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};
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class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
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private:
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const std::u16string ElementVariable = u"element";
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};
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