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https://github.com/DarkflameUniverse/DarkflameServer.git
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ece83db6ed
World packets now takes an entity so we can process reputation
223 lines
8.3 KiB
C++
223 lines
8.3 KiB
C++
#include "dCommonVars.h"
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#include "WorldPackets.h"
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#include "BitStream.h"
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#include "dMessageIdentifiers.h"
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#include "PacketUtils.h"
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#include "GeneralUtils.h"
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#include "User.h"
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#include "Character.h"
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#include "dLogger.h"
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#include <iostream>
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#include "Game.h"
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#include "LDFFormat.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CharacterComponent.h"
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#include "ZCompression.h"
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void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE);
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auto zone = dZoneManager::Instance()->GetZone()->GetZoneID();
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bitStream.Write(static_cast<uint16_t>(zone.GetMapID()));
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bitStream.Write(static_cast<uint16_t>(zone.GetInstanceID()));
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//bitStream.Write(static_cast<uint32_t>(zone.GetCloneID()));
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bitStream.Write(0);
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bitStream.Write(checksum);
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bitStream.Write(static_cast<uint16_t>(0)); // ??
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bitStream.Write(x);
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bitStream.Write(y);
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bitStream.Write(z);
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bitStream.Write(static_cast<uint32_t>(0)); // Change this to eventually use 4 on activity worlds
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SEND_PACKET
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}
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void WorldPackets::SendCharacterList ( const SystemAddress& sysAddr, User* user ) {
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if (!user) return;
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = user->GetCharacters();
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bitStream.Write(static_cast<uint8_t>(characters.size()));
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bitStream.Write(static_cast<uint8_t>(0)); //character index in front, just picking 0
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write(static_cast<uint32_t>(0));
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PacketUtils::WriteWString(bitStream, characters[i]->GetName(), 33);
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PacketUtils::WriteWString(bitStream, characters[i]->GetUnapprovedName(), 33);
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bitStream.Write(static_cast<uint8_t>(characters[i]->GetNameRejected()));
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bitStream.Write(static_cast<uint8_t>(false));
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PacketUtils::WriteString(bitStream, "", 10);
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write(static_cast<uint32_t>(0));
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bitStream.Write(static_cast<uint16_t>(characters[i]->GetZoneID()));
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bitStream.Write(static_cast<uint16_t>(characters[i]->GetZoneInstance()));
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write(static_cast<uint16_t>(equippedItems.size()));
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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}
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SEND_PACKET
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}
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void WorldPackets::SendCharacterCreationResponse ( const SystemAddress& sysAddr, eCreationResponse response ) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET
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}
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void WorldPackets::SendCharacterRenameResponse ( const SystemAddress& sysAddr, eRenameResponse response ) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_RENAME_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET
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}
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void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_DELETE_CHARACTER_RESPONSE);
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bitStream.Write(static_cast<uint8_t>(response));
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SEND_PACKET
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}
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void WorldPackets::SendTransferToWorld ( const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift ) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TRANSFER_TO_WORLD);
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PacketUtils::WriteString(bitStream, serverIP, 33);
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bitStream.Write(static_cast<uint16_t>(serverPort));
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bitStream.Write(static_cast<uint8_t>(mythranShift));
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SEND_PACKET
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}
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void WorldPackets::SendServerState ( const SystemAddress& sysAddr ) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SERVER_STATES);
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bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
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SEND_PACKET
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}
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void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
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RakNet::BitStream data;
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data.Write<uint32_t>(7); //LDF key count
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auto character = entity->GetComponent<CharacterComponent>();
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if (!character) {
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Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
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return;
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}
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LDFData<LWOOBJID>* objid = new LDFData<LWOOBJID>(u"objid", entity->GetObjectID());
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LDFData<LOT>* lot = new LDFData<LOT>(u"template", 1);
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LDFData<std::string> * xmlConfigData = new LDFData<std::string>(u"xmlData", xmlData);
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LDFData<std::u16string>* name = new LDFData<std::u16string>(u"name", username);
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LDFData<int32_t>* gmlevel = new LDFData<int32_t>(u"gmlevel", gm);
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LDFData<int32_t>* chatmode = new LDFData<int32_t>(u"chatmode", gm);
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LDFData<int64_t>* reputation = new LDFData<int64_t>(u"reputation", character->GetReputation());
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objid->WriteToPacket(&data);
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lot->WriteToPacket(&data);
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name->WriteToPacket(&data);
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gmlevel->WriteToPacket(&data);
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chatmode->WriteToPacket(&data);
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xmlConfigData->WriteToPacket(&data);
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reputation->WriteToPacket(&data);
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delete objid;
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delete lot;
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delete xmlConfigData;
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delete gmlevel;
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delete chatmode;
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delete name;
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delete reputation;
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#ifdef _WIN32
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed() + 1);
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bitStream.Write<uint8_t>(0);
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bitStream.Write((char*)data.GetData(), data.GetNumberOfBytesUsed());
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#else
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//Compress the data before sending:
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const int reservedSize = 5 * 1024 * 1024;
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uint8_t compressedData[reservedSize];
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size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData, reservedSize);
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bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
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bitStream.Write<uint8_t>(1); //compressed boolean, true
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
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bitStream.Write<uint32_t>(size);
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for (size_t i = 0; i < size; i++)
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bitStream.Write(compressedData[i]);
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#endif
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PacketUtils::SavePacket("chardata.bin", (const char *)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
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SEND_PACKET
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Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu\n", entity->GetObjectID());
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}
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void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
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bitStream.Write(static_cast<char>(requestAccepted));
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bitStream.Write(static_cast<uint16_t>(0));
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bitStream.Write(static_cast<uint8_t>(requestID));
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bitStream.Write(static_cast<char>(0));
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for (uint32_t i = 0; i < 33; ++i) {
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bitStream.Write(static_cast<uint16_t>(receiver[i]));
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}
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for (std::unordered_map<char, char>::iterator it = unacceptedItems.begin(); it != unacceptedItems.end(); ++it) {
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bitStream.Write(it->first);
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bitStream.Write(it->second);
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}
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SEND_PACKET
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}
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void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
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bitStream.Write<uint8_t>(success);
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bitStream.Write<uint16_t>(highestLevel);
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bitStream.Write<uint16_t>(prevLevel);
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bitStream.Write<uint16_t>(newLevel);
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SEND_PACKET
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}
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