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Opening a zone the first time built its terrain, scene objects and manifests and ran ImageMagick on the web thread, stalling the dashboard for seconds. - Workers: the shared pool plus Workers::Reply (answer at once when built, else from a worker via Web::Defer). - terrain_chunks/terrain_layers/scene/paths/scenery/flairs (world3d, property and showcase routes) and terrain textures go through it; results are built once in OnceCaches, the .raw is read once per zone for chunks, layers and flairs, deflated bodies are cached thread-safely. - ImageMagick conversions are deduplicated and written under a temporary name. - Workers don't query the CDClient, read settings or call mongoose: ZoneTable, render components, flairs, object names, LOT kinds and terrain texture names are read at startup; client_location is read once; base64 is plain C++. - Logger writes one line at a time (mutex; localtime's buffer is shared). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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