Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 3bd299d682 fix(entity): a quick build without a destroyable gets one, as the client makes it
DoObjectComponentLoad adds a destroyable (componentID -1) to a quick build that has none and marks it smashable. DLU's quick build wrote three empty flags instead. The construction's destroyable now matches live field for field (AG LOT 7804: health 1 / 1.0, armor 1 / 0, faction -1, smashable). 117 LOTs gain it; nothing else changes (LoaderSnapshotTest).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:31:19 -05:00

81 KiB