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LWOCharacterComponent::LoadFromSaveData (0x00ca4910) reads them, and live saves had every one (450 of 450 characters saved at least once): - cm, the most coins a character can hold: 9223372036854775807 on every live save, the client's own value without it. Written when missing, an existing one is kept, and nothing caps the coins by it. - edit (editor level), gid and gn (guild id and name). - mldt (when the property moderation notice was last shown): 0 when missing, as most live saves. - v and vd: the votes left and the day they are for (GetVotesLeft / AdjustVotesLeft). Read back; a new day fills them up to the 3 of WorldConfig's character_votes_per_day. - lrx.. lrrw: the last respawn point reached, once one was reached in the world. - lzcs: the checksum of the zone in lzid. Saves without them load as before. stime is not written: live kept the session's seconds in it and the time before the session in time, which would change what time means in existing saves. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 KiB
40 KiB