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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
21 lines
719 B
C++
21 lines
719 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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#include <unordered_set>
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struct CDBehaviorTemplate {
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uint32_t behaviorID; //!< The Behavior ID
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uint32_t templateID; //!< The Template ID (LOT)
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uint32_t effectID; //!< The Effect ID attached
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std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
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};
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class CDBehaviorTemplateTable : public CDTable<CDBehaviorTemplateTable, std::unordered_map<uint32_t, CDBehaviorTemplate>> {
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public:
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void LoadValuesFromDatabase();
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const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID);
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};
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