DarkflameServer/dScripts/NtHaelServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

21 lines
697 B
C++

#include "NtHaelServer.h"
#include "Entity.h"
void NtHaelServer::SetVariables(Entity *self) {
self->SetVar<float_t>(m_SpyProximityVariable, 25.0f);
self->SetVar<SpyData>(m_SpyDataVariable, {
NT_FACTION_SPY_HAEL, 13892, 1321
});
self->SetVar<std::vector<SpyDialogue>>(m_SpyDialogueTableVariable, {
{ "HAEL_NT_CONVO_1", 0 },
{ "HAEL_NT_CONVO_2", 0 },
{ "HAEL_NT_CONVO_3", 0 },
{ "HAEL_NT_CONVO_4", 0 },
});
// If there's an alternating conversation, indices should be provided using the conversationID variables
self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID() });
}