DarkflameServer/dScripts/MonCoreSmashableDoors.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

25 lines
521 B
C++

#include "MonCoreSmashableDoors.h"
#include "EntityManager.h"
void MonCoreSmashableDoors::OnDie(Entity* self, Entity* killer)
{
auto myNum = self->GetVarAsString(u"spawner_name");
myNum = myNum.substr(myNum.length() - 1, 1);
auto triggerGroup = "CoreNookTrig0" + myNum;
// Get the trigger
auto triggers = EntityManager::Instance()->GetEntitiesInGroup(triggerGroup);
if (triggers.empty())
{
return;
}
for (auto trigger : triggers)
{
trigger->OnFireEventServerSide(self, "DoorSmashed");
}
}