DarkflameServer/dScripts/MastTeleport.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

100 lines
3.1 KiB
C++

#include "MastTeleport.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "Preconditions.h"
#ifdef _WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
void MastTeleport::OnStartup(Entity* self)
{
self->SetNetworkVar<std::string>(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS);
}
void MastTeleport::OnRebuildComplete(Entity* self, Entity* target)
{
if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44))
{
self->SetVar<LWOOBJID>(u"userID", target->GetObjectID());
GameMessages::SendSetStunned(target->GetObjectID(), PUSH, target->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true
);
self->AddTimer("Start", 3);
}
}
void MastTeleport::OnTimerDone(Entity* self, std::string timerName)
{
const auto playerId = self->GetVar<LWOOBJID>(u"userID");
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr) return;
if (timerName == "Start")
{
auto position = self->GetPosition();
auto rotation = self->GetRotation();
GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
// Hacky fix for odd rotations
if (self->GetVar<std::u16string>(u"MastName") != u"Jail")
{
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
}
else
{
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
}
const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
const auto leanIn = self->GetVar<float>(u"LeanIn");
if (!cinematic.empty())
{
GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(),
true, true, false, false, 0, false, leanIn
);
}
GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendPlayAnimation(player, u"crow-swing-no-equip");
GameMessages::SendPlayAnimation(self, u"swing");
self->AddTimer("PlayerAnimDone", 6.25f);
}
else if (timerName == "PlayerAnimDone")
{
GameMessages::SendStopFXEffect(player, true, "hook");
auto forward = self->GetRotation().GetForwardVector();
const auto degrees = -25.0f;
const auto rads = degrees * (static_cast<float>(M_PI) / 180.0f);
const Vector3 newPlayerRot = {0, rads, 0};
auto position = self->GetPosition();
position.x += (forward.x * 20.5f);
position.y += 12;
position.z += (forward.z * 20.5f);
GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
GameMessages::SendSetStunned(playerId, POP, player->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true
);
}
}