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https://github.com/DarkflameUniverse/DarkflameServer.git
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f8f5b731f1
Allows the server to be run from a non-build directory. Also only read or write files relative to the build directory, regardless of where the server is run from
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
#include <filesystem>
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#include <string>
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#include "BinaryPathFinder.h"
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#include "dPlatforms.h"
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#if defined(DARKFLAME_PLATFORM_WIN32)
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#include <Windows.h>
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#elif defined(DARKFLAME_PLATFORM_MACOS) || defined(DARKFLAME_PLATFORM_IOS)
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#include <mach-o/dyld.h>
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#elif defined(DARKFLAME_PLATFORM_FREEBSD)
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#include <stdlib.h>
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#endif
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std::filesystem::path BinaryPathFinder::binaryDir;
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std::filesystem::path BinaryPathFinder::GetBinaryDir() {
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if (!binaryDir.empty()) {
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return binaryDir;
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}
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std::string pathStr;
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// Derived from boost::dll::program_location, licensed under the Boost Software License: http://www.boost.org/LICENSE_1_0.txt
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#if defined(DARKFLAME_PLATFORM_WIN32)
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char path[MAX_PATH];
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GetModuleFileName(NULL, path, MAX_PATH);
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pathStr = std::string(path);
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#elif defined(DARKFLAME_PLATFORM_MACOS) || defined(DARKFLAME_PLATFORM_IOS)
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char path[1024];
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uint32_t size = sizeof(path);
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if (_NSGetExecutablePath(path, &size) == 0) {
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pathStr = std::string(path);
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} else {
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// The filepath size is greater than our initial buffer size, so try again with the size
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// that _NSGetExecutablePath told us it actually is
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char *p = new char[size];
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if (_NSGetExecutablePath(p, &size) != 0) {
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throw std::runtime_error("Failed to get binary path from _NSGetExecutablePath");
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}
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pathStr = std::string(p);
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delete[] p;
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}
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#elif defined(DARKFLAME_PLATFORM_FREEBSD)
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int mib[4];
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mib[0] = CTL_KERN;
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mib[1] = KERN_PROC;
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mib[2] = KERN_PROC_PATHNAME;
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mib[3] = -1;
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char buf[10240];
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size_t cb = sizeof(buf);
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sysctl(mib, 4, buf, &cb, NULL, 0);
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pathStr = std::string(buf);
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#else // DARKFLAME_PLATFORM_LINUX || DARKFLAME_PLATFORM_UNIX || DARKFLAME_PLATFORM_ANDROID
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pathStr = std::filesystem::read_symlink("/proc/self/exe");
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#endif
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// Some methods like _NSGetExecutablePath could return a symlink
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// Either way, we need to get the parent path because we want the directory, not the binary itself
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// We also ensure that it is an absolute path so that it is valid if we need to construct a path
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// to exucute on unix systems (eg sudo BinaryPathFinder::GetBinaryDir() / WorldServer)
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if (std::filesystem::is_symlink(pathStr)) {
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binaryDir = std::filesystem::absolute(std::filesystem::read_symlink(pathStr).parent_path());
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} else {
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binaryDir = std::filesystem::absolute(std::filesystem::path(pathStr).parent_path());
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}
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return binaryDir;
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}
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