Files
DarkflameServer/dZoneManager/dZoneManager.h
Aaron Kimbrell 200958dd79 fix: look up the scene at a position as the client does, in constant time
Chunk bounds span (width - 1) * scale; the nearest scene map cell is used and the far edge is kept one cell inside. Chunks are indexed by grid cell when they form a grid. Skipping reads instead of seeking, so a cut-off file can't seek past the end. Terrain mesh indices follow the vertex order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:13:23 -05:00

3.7 KiB