.. |
02_server
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Fix Spider Queen boss battle crash (#1034)
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2023-03-30 06:01:15 -07:00 |
ai
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Merge branch 'main' into npc-pathing
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2023-04-10 22:19:41 -05:00 |
client
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Organize dScripts (#814)
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2022-11-03 12:57:54 -05:00 |
EquipmentScripts
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CDClient cleanup and optimization (#1023)
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2023-03-17 07:36:21 -07:00 |
EquipmentTriggers
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Make wrapper for casting skills (#987)
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2023-02-10 02:30:17 -06:00 |
zone
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Organize dScripts (#814)
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2022-11-03 12:57:54 -05:00 |
ActivityManager.cpp
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Merge branch 'main' into npc-pathing
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2023-04-10 22:19:41 -05:00 |
ActivityManager.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseConsoleTeleportServer.cpp
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Imminuty updates (#925)
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2023-01-06 23:59:19 -06:00 |
BaseConsoleTeleportServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BasePropertyServer.cpp
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
BasePropertyServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseRandomServer.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseRandomServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseSurvivalServer.cpp
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
BaseSurvivalServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseWavesGenericEnemy.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseWavesGenericEnemy.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseWavesServer.cpp
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Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017)
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2023-03-12 07:21:27 -07:00 |
BaseWavesServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ChooseYourDestinationNsToNt.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ChooseYourDestinationNsToNt.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
CMakeLists.txt
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Implement the Imaginite Backpack and Shard armor scripts (#886)
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2022-12-21 14:33:41 -08:00 |
CppScripts.cpp
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Add scripts for a few wild creatures (#1051)
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2023-04-09 10:17:05 -05:00 |
CppScripts.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
Darkitect.cpp
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
Darkitect.h
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Optimize scripts for faster compilation (#597)
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2022-07-04 23:00:10 -07:00 |
NPCAddRemoveItem.cpp
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
NPCAddRemoveItem.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
NtFactionSpyServer.cpp
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
NtFactionSpyServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ScriptComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ScriptComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ScriptedPowerupSpawner.cpp
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
ScriptedPowerupSpawner.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
SpawnPetBaseServer.cpp
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
SpawnPetBaseServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |