Files
DarkflameServer/dGame/dGameMessages/GameMessageHandler.cpp
Aaron Kimbrell 3672b64dec feat(rails): answer RequestRailActivatorState
The client's rail activator sends RequestRailActivatorState (1479, no
payload) when it is added to the world (LWORailActivatorComponent::
SendMessage 0x00c00da0) and live answered with
NotifyRailActivatorStateChange (1478, bActive) to that client; the client
stores rail_activator_active and updates the rail's pick type (usable or
not). Live: 152 requests, 413 answers, every one bActive = true. DLU
dropped the request and never answered.

RailActivatorComponent keeps the level key rail_activator_active
(default true; every rail in the live levels sets it to 1) and the
request is answered with it.

Check in game: in Ninjago Monastery and Nimbus Station, rails (spinjitzu
posts, the Nexus Tower rails) show as usable and work as before when
first loading the world and after zone changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:44:06 -05:00

271 lines
15 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "GameMessageHandler.h"
#include "WorldMigration.h"
#include "MissionComponent.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "RakNetworkFactory.h"
#include <future>
#include "User.h"
#include "UserManager.h"
#include "BitStream.h"
#include "RakPeer.h"
#include "DestroyableComponent.h"
#include "InventoryComponent.h"
#include "Character.h"
#include "ControllablePhysicsComponent.h"
#include "dZoneManager.h"
#include "CppScripts.h"
#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "SkillComponent.h"
#include "RacingControlComponent.h"
#include "ActivityMessages.h"
#include "BuildingMessages.h"
#include "RacingMessages.h"
#include "MissionMessages.h"
#include "CombatMessages.h"
#include "SkillMessages.h"
#include "TradeMessages.h"
#include "VendorMessages.h"
#include "EffectsMessages.h"
#include "InventoryMessages.h"
#include "PetMessages.h"
#include "PropertyMessages.h"
#include "MovementMessages.h"
#include "ObjectMessages.h"
#include "PlayerMessages.h"
#include "QuickBuildMessages.h"
#include "ZoneMessages.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "ServiceType.h"
#include "MessageType/Game.h"
#include "ePlayerFlag.h"
#include "dConfig.h"
#include "GhostComponent.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
#include "MessageInspector.h"
namespace {
using enum MessageType::Game;
using namespace GameMessages;
using MessageCreator = std::function<std::unique_ptr<GameMessages::NetGameMsg>()>;
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
// Racing
{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
// Missions, flags, collectibles
{ RESPOND_TO_MISSION, []() { return std::make_unique<RespondToMission>(); } },
{ MISSION_DIALOGUE_OK, []() { return std::make_unique<MissionDialogueOK>(); } },
{ REQUEST_LINKED_MISSION, []() { return std::make_unique<RequestLinkedMission>(); } },
{ SET_FLAG, []() { return std::make_unique<SetFlag>(); } },
{ HAS_BEEN_COLLECTED, []() { return std::make_unique<HasBeenCollected>(); } },
{ SET_MISSION_TYPE_STATE, []() { return std::make_unique<SetMissionTypeState>(); } },
// Effects, emotes, cinematics, UI
{ PLAY_EMOTE, []() { return std::make_unique<PlayEmote>(); } },
{ MESSAGE_BOX_RESPOND, []() { return std::make_unique<MessageBoxRespond>(); } },
{ CHOICE_BOX_RESPOND, []() { return std::make_unique<ChoiceBoxRespond>(); } },
{ CINEMATIC_UPDATE, []() { return std::make_unique<CinematicUpdate>(); } },
// Inventory and items
{ EQUIP_INVENTORY, []() { return std::make_unique<EquipInventory>(); } },
{ UN_EQUIP_INVENTORY, []() { return std::make_unique<UnEquipInventory>(); } },
{ REMOVE_ITEM_FROM_INVENTORY, []() { return std::make_unique<RemoveItemFromInventory>(); } },
{ MOVE_ITEM_IN_INVENTORY, []() { return std::make_unique<MoveItemInInventory>(); } },
{ MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<MoveItemBetweenInventoryTypes>(); } },
{ REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<RequestMoveItemBetweenInventoryTypes>(); } },
{ PUSH_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PushEquippedItemsState>(); } },
{ POP_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PopEquippedItemsState>(); } },
{ RESYNC_EQUIPMENT, []() { return std::make_unique<ResyncEquipment>(); } },
{ CLIENT_ITEM_CONSUMED, []() { return std::make_unique<ClientItemConsumed>(); } },
{ USE_NON_EQUIPMENT_ITEM, []() { return std::make_unique<UseNonEquipmentItem>(); } },
{ SET_CONSUMABLE_ITEM, []() { return std::make_unique<SetConsumableItem>(); } },
{ UPDATE_INVENTORY_GROUP, []() { return std::make_unique<UpdateInventoryGroup>(); } },
{ UPDATE_INVENTORY_GROUP_CONTENTS, []() { return std::make_unique<UpdateInventoryGroupContents>(); } },
// Pets
{ PET_TAMING_TRY_BUILD, []() { return std::make_unique<PetTamingTryBuild>(); } },
{ NOTIFY_TAMING_BUILD_SUCCESS, []() { return std::make_unique<NotifyTamingBuildSuccess>(); } },
{ REQUEST_SET_PET_NAME, []() { return std::make_unique<RequestSetPetName>(); } },
{ START_SERVER_PET_MINIGAME_TIMER, []() { return std::make_unique<StartServerPetMinigameTimer>(); } },
{ CLIENT_EXIT_TAMING_MINIGAME, []() { return std::make_unique<ClientExitTamingMinigame>(); } },
{ COMMAND_PET, []() { return std::make_unique<CommandPet>(); } },
{ DESPAWN_PET, []() { return std::make_unique<DespawnPet>(); } },
// Property
{ SET_PROPERTY_ACCESS, []() { return std::make_unique<SetPropertyAccess>(); } },
{ UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, []() { return std::make_unique<UpdatePropertyOrModelForFilterCheck>(); } },
{ QUERY_PROPERTY_DATA, []() { return std::make_unique<QueryPropertyData>(); } },
{ PROPERTY_EDITOR_BEGIN, []() { return std::make_unique<PropertyEditorBegin>(); } },
{ PROPERTY_EDITOR_END, []() { return std::make_unique<PropertyEditorEnd>(); } },
{ PROPERTY_CONTENTS_FROM_CLIENT, []() { return std::make_unique<PropertyContentsFromClient>(); } },
{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
{ ENTER_PROPERTY1, []() { return std::make_unique<EnterProperty1>(); } },
{ UPDATE_PROPERTY_PERFORMANCE_COST, []() { return std::make_unique<UpdatePropertyPerformanceCost>(); } },
{ REPORT_OFFENSIVE_MODEL, []() { return std::make_unique<ReportOffensiveModel>(); } },
{ REPORT_OFFENSIVE_PROPERTY, []() { return std::make_unique<ReportOffensiveProperty>(); } },
{ GET_HOT_PROPERTY_DATA, []() { return std::make_unique<GetHotPropertyData>(); } },
// Building
{ START_BUILDING_WITH_ITEM, []() { return std::make_unique<StartBuildingWithItem>(); } },
{ DONE_ARRANGING_WITH_ITEM, []() { return std::make_unique<DoneArrangingWithItem>(); } },
{ MODULAR_BUILD_FINISH, []() { return std::make_unique<ModularBuildFinish>(); } },
{ MODULAR_BUILD_MOVE_AND_EQUIP, []() { return std::make_unique<ModularBuildMoveAndEquip>(); } },
{ MODULAR_BUILD_CONVERT_MODEL, []() { return std::make_unique<ModularBuildConvertModel>(); } },
{ SET_BUILD_MODE, []() { return std::make_unique<SetBuildMode>(); } },
{ BUILD_MODE_SET, []() { return std::make_unique<BuildModeSet>(); } },
{ UN_USE_BBB_MODEL, []() { return std::make_unique<UnUseBBBModel>(); } },
{ FETCH_MODEL_METADATA_REQUEST, []() { return std::make_unique<FetchModelMetadataRequest>(); } },
{ BBB_LOAD_ITEM_REQUEST, []() { return std::make_unique<BBBLoadItemRequest>(); } },
{ BBB_SAVE_REQUEST, []() { return std::make_unique<BBBSaveRequest>(); } },
{ SET_BBB_AUTOSAVE, []() { return std::make_unique<SetBBBAutosave>(); } },
{ ACTIVATE_BRICK_MODE, []() { return std::make_unique<ActivateBrickMode>(); } },
{ MOVE_INVENTORY_BATCH, []() { return std::make_unique<MoveInventoryBatch>(); } },
// Vendors and donation vendors
{ REQUEST_VENDOR_STATUS_UPDATE, []() { return std::make_unique<RequestVendorStatusUpdate>(); } },
{ BUY_FROM_VENDOR, []() { return std::make_unique<BuyFromVendor>(); } },
{ SELL_TO_VENDOR, []() { return std::make_unique<SellToVendor>(); } },
{ BUYBACK_FROM_VENDOR, []() { return std::make_unique<BuybackFromVendor>(); } },
{ ADD_DONATION_ITEM, []() { return std::make_unique<AddDonationItem>(); } },
{ REMOVE_DONATION_ITEM, []() { return std::make_unique<RemoveDonationItem>(); } },
{ CONFIRM_DONATION_ON_PLAYER, []() { return std::make_unique<ConfirmDonationOnPlayer>(); } },
{ CANCEL_DONATION_ON_PLAYER, []() { return std::make_unique<CancelDonationOnPlayer>(); } },
// Trading
{ CLIENT_TRADE_REQUEST, []() { return std::make_unique<ClientTradeRequest>(); } },
{ CLIENT_TRADE_CANCEL, []() { return std::make_unique<ClientTradeCancel>(); } },
{ CLIENT_TRADE_ACCEPT, []() { return std::make_unique<ClientTradeAccept>(); } },
{ CLIENT_TRADE_UPDATE, []() { return std::make_unique<ClientTradeUpdate>(); } },
// Skills
{ SELECT_SKILL, []() { return std::make_unique<SelectSkill>(); } },
{ START_SKILL, []() { return std::make_unique<StartSkill>(); } },
{ SYNC_SKILL, []() { return std::make_unique<SyncSkill>(); } },
{ CASTER_DEAD, []() { return std::make_unique<CasterDead>(); } },
{ REQUEST_SERVER_PROJECTILE_IMPACT, []() { return std::make_unique<RequestServerProjectileImpact>(); } },
// Combat
{ REQUEST_DIE, []() { return std::make_unique<RequestDie>(); } },
{ REQUEST_SMASH_PLAYER, []() { return std::make_unique<RequestSmashPlayer>(); } },
{ REQUEST_RESURRECT, []() { return std::make_unique<RequestResurrect>(); } },
{ RESURRECT, []() { return std::make_unique<Resurrect>(); } },
{ ACTIVATE_BUBBLE_BUFF, []() { return std::make_unique<ActivateBubbleBuff>(); } },
{ DECTIVATE_BUBBLE_BUFF, []() { return std::make_unique<DeactivateBubbleBuff>(); } },
// Zone lifecycle
{ PLAYER_LOADED, []() { return std::make_unique<PlayerLoaded>(); } },
{ READY_FOR_UPDATES, []() { return std::make_unique<ReadyForUpdates>(); } },
{ NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, []() { return std::make_unique<NotifyServerLevelProcessingComplete>(); } },
{ ZONE_SUMMARY_DISMISSED, []() { return std::make_unique<ZoneSummaryDismissed>(); } },
{ MISSION_DIALOGUE_CANCELLED, []() { return std::make_unique<MissionDialogueCancelled>(); } },
// Objects and scripts
{ FIRE_EVENT_SERVER_SIDE, []() { return std::make_unique<FireEventServerSide>(); } },
// Player state, chat commands, reports
{ PARSE_CHAT_MESSAGE, []() { return std::make_unique<ParseChatMessage>(); } },
{ PICKUP_CURRENCY, []() { return std::make_unique<PickupCurrency>(); } },
{ MODIFY_PLAYER_ZONE_STATISTIC, []() { return std::make_unique<ModifyPlayerZoneStatistic>(); } },
{ UPDATE_PLAYER_STATISTIC, []() { return std::make_unique<UpdatePlayerStatistic>(); } },
{ SET_TOOLTIP_FLAG, []() { return std::make_unique<SetTooltipFlag>(); } },
{ SET_LAST_CUSTOM_BUILD, []() { return std::make_unique<SetLastCustomBuild>(); } },
{ REPORT_BUG, []() { return std::make_unique<ReportBug>(); } },
{ VERIFY_ACK, []() { return std::make_unique<VerifyAck>(); } },
// Quickbuilds
{ REBUILD_CANCEL, []() { return std::make_unique<RebuildCancel>(); } },
// Activities, matches, leaderboards, shooting galleries
{ MATCH_REQUEST, []() { return std::make_unique<MatchRequest>(); } },
{ REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<RequestActivitySummaryLeaderboardData>(); } },
{ SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<SendActivitySummaryLeaderboardData>(); } },
{ ACTIVITY_STATE_CHANGE_REQUEST, []() { return std::make_unique<ActivityStateChangeRequest>(); } },
{ UPDATE_SHOOTING_GALLERY_ROTATION, []() { return std::make_unique<UpdateShootingGalleryRotation>(); } },
// Movement: platforms, rails, mounts, ghosting
{ REQUEST_PLATFORM_RESYNC, []() { return std::make_unique<RequestPlatformResync>(); } },
{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
{ REQUEST_RAIL_ACTIVATOR_STATE, []() { return std::make_unique<RequestRailActivatorState>(); } },
{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
};
};
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
// The dashboard's message inspector (sees every message a client sends; nothing to do unless a capture runs)
if (MessageInspector::IsCapturing()) MessageInspector::RecordReceived(sysAddr, objectID, messageID, inStream);
// Get the entity
Entity* entity = Game::entityManager->GetEntity(objectID);
User* usr = UserManager::Instance()->GetUser(sysAddr);
if (!usr) {
LOG("Failed to find a logged in user for (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
return;
}
if (!entity) {
LOG("Failed to find associated entity (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
return;
}
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
auto handler = g_MessageHandlers.find(messageID);
if (handler != g_MessageHandlers.end()) {
auto msg = handler->second();
// Verify that the system address user is able to use this message.
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
if (usingEntity) LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
else LOG("ObjectID %llu tried to use a gm required message.", usr->GetLoggedInChar());
return;
}
}
if (!msg->Deserialize(inStream)) {
LOG("Dropping malformed GM %4i, %s from (%llu) targeting (%llu)", messageID, StringifiedEnum::ToString(messageID).data(), usr->GetLoggedInChar(), objectID);
return;
}
msg->Handle(*entity, sysAddr);
return;
}
LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
}