.. |
AchievementCacheKey.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
AchievementVendorComponent.cpp
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |
AchievementVendorComponent.h
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |
ActivityComponent.cpp
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chore: remove chat_internal and processes everything over chat connection (#1508)
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2024-03-31 22:27:50 -05:00 |
ActivityComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BaseCombatAIComponent.cpp
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
BaseCombatAIComponent.h
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
BouncerComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BouncerComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
BuffComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
BuffComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
BuildBorderComponent.cpp
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
BuildBorderComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
CharacterComponent.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
CharacterComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
CMakeLists.txt
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
CollectibleComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
CollectibleComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
Component.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
Component.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
ControllablePhysicsComponent.cpp
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
ControllablePhysicsComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
DestroyableComponent.cpp
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
DestroyableComponent.h
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
DonationVendorComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
DonationVendorComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
GhostComponent.cpp
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
GhostComponent.h
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chore: use ranges in EntityManager and touch up (#1451)
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2024-02-11 14:28:25 -06:00 |
HavokVehiclePhysicsComponent.cpp
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fix: FrameStats serialization (#1481)
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2024-02-27 23:40:26 -06:00 |
HavokVehiclePhysicsComponent.h
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fix: FrameStats serialization (#1481)
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2024-02-27 23:40:26 -06:00 |
InventoryComponent.cpp
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
InventoryComponent.h
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Refactor and combat changes
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2024-06-02 09:53:56 +02:00 |
ItemComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ItemComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
LevelProgressionComponent.cpp
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Added upgrades
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2024-06-02 15:43:35 +02:00 |
LevelProgressionComponent.h
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Added upgrades
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2024-06-02 15:43:35 +02:00 |
LUPExhibitComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
LUPExhibitComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MinigameComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MiniGameControlComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MiniGameControlComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MissionComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
MissionComponent.h
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remove usage of xmldoc as a ptr (#1538)
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2024-04-08 15:13:49 -05:00 |
MissionOfferComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
MissionOfferComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ModelComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ModelComponent.h
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squash commits (#1479)
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2024-02-27 01:29:51 -06:00 |
ModuleAssemblyComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ModuleAssemblyComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MovementAIComponent.cpp
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fix stewblaster stopping for non-players (#1521)
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2024-03-30 08:17:56 -05:00 |
MovementAIComponent.h
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feat: Add MovingAI pathing for NPCs without combatAI (#1509)
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2024-03-26 21:06:22 -05:00 |
MovingPlatformComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
MovingPlatformComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
MultiZoneEntranceComponent.cpp
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fix #1194 (#1196)
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2023-09-19 05:59:02 -05:00 |
MultiZoneEntranceComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
PetComponent.cpp
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fix: Falling Off Edge in Pet Puzzle (#1584)
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2024-05-21 20:01:44 -05:00 |
PetComponent.h
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chore: move the pet minigame table loading logic out of petcomponent (#1551)
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2024-04-24 10:09:15 -05:00 |
PhantomPhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhantomPhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
PlayerForcedMovementComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PlayerForcedMovementComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PossessableComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
PossessableComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PossessorComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PossessorComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
PropertyComponent.h
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chore: Update render component and delete unused code (#1429)
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2024-01-31 08:38:38 -06:00 |
PropertyEntranceComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
PropertyEntranceComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
PropertyManagementComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
PropertyManagementComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
PropertyVendorComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
PropertyVendorComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ProximityMonitorComponent.cpp
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chore: Remove dpEntity pointers from collision checking (#1529)
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2024-04-05 00:52:26 -05:00 |
ProximityMonitorComponent.h
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chore: Remove dpEntity pointers from collision checking (#1529)
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2024-04-05 00:52:26 -05:00 |
QuickBuildComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
QuickBuildComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
RacingControlComponent.cpp
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fix players using non-car skills in a race
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2024-05-25 19:59:15 -07:00 |
RacingControlComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
RacingSoundTriggerComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RacingStatsComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RailActivatorComponent.cpp
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Move CDClientManager to be a namespace (#1431)
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2024-02-08 23:40:43 -06:00 |
RailActivatorComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
RenderComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
RenderComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
RigidbodyPhantomPhysicsComponent.cpp
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
RigidbodyPhantomPhysicsComponent.h
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feat: Dragonmaw (#1562)
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2024-05-10 09:22:26 -05:00 |
RocketLaunchpadControlComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
RocketLaunchpadControlComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ScriptComponent.cpp
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
ScriptComponent.h
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Remove multiple Script syntax (#1496)
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2024-03-06 19:49:29 -06:00 |
ScriptedActivityComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ShootingGalleryComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
ShootingGalleryComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SimplePhysicsComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SimplePhysicsComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SkillComponent.cpp
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chore: Use string to access SQLite columns (#1535)
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2024-04-13 23:41:51 -05:00 |
SkillComponent.h
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fix jittering (#1537)
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2024-04-08 15:13:31 -05:00 |
SoundTriggerComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SoundTriggerComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SwitchComponent.cpp
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
SwitchComponent.h
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chore: Change entity and component logic to use bitstream references (#1468)
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2024-02-27 01:25:44 -06:00 |
TriggerComponent.cpp
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feat: add further MovementAI skeleton (#1499)
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2024-03-08 19:29:01 -06:00 |
TriggerComponent.h
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feat: add further MovementAI skeleton (#1499)
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2024-03-08 19:29:01 -06:00 |
VendorComponent.cpp
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fix stale reference (#1594)
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2024-05-24 09:15:30 -05:00 |
VendorComponent.h
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fix: commendation vendor cant accept missions (#1497)
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2024-03-06 19:50:21 -06:00 |