DarkflameServer/dScripts/02_server/Map/General/QbSpawner.h
David Markowitz 021db0ecd1
add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
2025-01-01 00:46:00 -06:00

18 lines
688 B
C++

#pragma once
#include "CppScripts.h"
class QbSpawner : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
void OnChildRemoved(Entity* self, Entity* child);
void AggroTargetObject(Entity* self, Entity* enemy);
private:
const int m_DefaultMobNum = 3;
const float m_DefaultSpawnDist = 25.0;
const LWOOBJID m_DefaultMobTemplate = 4712;
const float m_DefaultSpawnTime = 2.0;
};