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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "StoryBoxInteractServer.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "AMFFormat.h"
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void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"hasCustomText"))
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{
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const auto& customText = self->GetVar<std::string>(u"customText");
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{
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AMFArrayValue args;
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auto* state = new AMFStringValue();
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state->SetStringValue("Story");
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args.InsertValue("state", state);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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delete state;
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}
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user->AddCallbackTimer(0.1f, [user, customText] () {
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AMFArrayValue args;
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auto* visiable = new AMFTrueValue();
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auto* text = new AMFStringValue();
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text->SetStringValue(customText);
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args.InsertValue("visible", visiable);
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args.InsertValue("text", text);
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "ToggleStoryBox", &args);
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delete visiable;
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delete text;
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});
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return;
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}
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const auto storyText = self->GetVarAsString(u"storyText");
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int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
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if (boxFlag <= 0)
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{
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boxFlag = (10000 + Game::server->GetZoneID() +std::stoi(storyText.substr(storyText.length() - 2)));
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}
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if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
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user->GetCharacter()->SetPlayerFlag(boxFlag, true);
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GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
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}
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} |