mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
#include "RaceMaelstromGeiser.h"
|
|
#include "GameMessages.h"
|
|
#include "PossessableComponent.h"
|
|
#include "PossessorComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "RacingControlComponent.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void RaceMaelstromGeiser::OnStartup(Entity* self)
|
|
{
|
|
self->SetVar(u"AmFiring", false);
|
|
|
|
self->AddTimer("downTime", self->GetVar<int32_t>(u"startTime"));
|
|
|
|
self->SetProximityRadius(15, "deathZone");
|
|
}
|
|
|
|
void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (!entering->IsPlayer() || name != "deathZone" || status != "ENTER")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!self->GetVar<bool>(u"AmFiring"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* possessableComponent = entering->GetComponent<PossessableComponent>();
|
|
|
|
Entity* vehicle;
|
|
Entity* player;
|
|
|
|
if (possessableComponent != nullptr)
|
|
{
|
|
player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
|
|
|
if (player == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
vehicle = entering;
|
|
}
|
|
else if (entering->IsPlayer())
|
|
{
|
|
auto* possessorComponent = entering->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player = entering;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
|
|
|
|
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
|
|
|
|
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
|
|
|
|
if (racingControlComponent != nullptr)
|
|
{
|
|
racingControlComponent->OnRequestDie(player);
|
|
}
|
|
}
|
|
|
|
void RaceMaelstromGeiser::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "downTime")
|
|
{
|
|
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4048, u"rebuild_medium", "geiser", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
self->AddTimer("buildUpTime", 1);
|
|
}
|
|
else if (timerName == "buildUpTime")
|
|
{
|
|
self->SetVar(u"AmFiring", true);
|
|
|
|
self->AddTimer("killTime", 1.5f);
|
|
}
|
|
else if (timerName == "killTime")
|
|
{
|
|
GameMessages::SendStopFXEffect(self, true, "geiser");
|
|
|
|
self->SetVar(u"AmFiring", false);
|
|
|
|
self->AddTimer("downTime", 3.0);
|
|
}
|
|
}
|