mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
20 lines
529 B
C++
20 lines
529 B
C++
#include "AgBugsprayer.h"
|
|
#include "SkillComponent.h"
|
|
|
|
void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target)
|
|
{
|
|
self->AddTimer("castSkill", 1);
|
|
self->SetOwnerOverride(target->GetObjectID());
|
|
}
|
|
|
|
void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "castSkill")
|
|
{
|
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr) return;
|
|
|
|
skillComponent->CalculateBehavior(1435, 36581, LWOOBJID_EMPTY);
|
|
}
|
|
} |