Files
DarkflameServer/tests/dWebTests/ServerStateTests.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

168 lines
4.2 KiB
C++

#include <gtest/gtest.h>
#include <thread>
#include <vector>
#include "ServerState.h"
namespace ServerState {
ServerStatus g_AuthStatus{};
ServerStatus g_ChatStatus{};
std::vector<WorldInstanceInfo> g_WorldInstances{};
std::mutex g_StatusMutex{};
}
class ServerStateTest : public ::testing::Test {
protected:
void SetUp() override {
std::lock_guard lock(ServerState::g_StatusMutex);
ServerState::g_AuthStatus = {};
ServerState::g_ChatStatus = {};
ServerState::g_WorldInstances.clear();
}
};
TEST_F(ServerStateTest, DefaultStateAllOffline) {
auto json = ServerState::GetServerStateJson();
EXPECT_FALSE(json["auth"]["online"].get<bool>());
EXPECT_FALSE(json["chat"]["online"].get<bool>());
EXPECT_TRUE(json["worlds"].empty());
EXPECT_EQ(json["stats"]["onlinePlayers"].get<uint32_t>(), 0);
}
TEST_F(ServerStateTest, AuthOnlineReflected) {
{
std::lock_guard lock(ServerState::g_StatusMutex);
ServerState::g_AuthStatus.online = true;
}
auto json = ServerState::GetServerStateJson();
EXPECT_TRUE(json["auth"]["online"].get<bool>());
EXPECT_FALSE(json["chat"]["online"].get<bool>());
}
TEST_F(ServerStateTest, ChatOnlineReflected) {
{
std::lock_guard lock(ServerState::g_StatusMutex);
ServerState::g_ChatStatus.online = true;
}
auto json = ServerState::GetServerStateJson();
EXPECT_TRUE(json["chat"]["online"].get<bool>());
}
TEST_F(ServerStateTest, WorldInstancesSerializedCorrectly) {
{
std::lock_guard lock(ServerState::g_StatusMutex);
WorldInstanceInfo w1;
w1.mapID = 1000;
w1.instanceID = 1;
w1.cloneID = 0;
w1.players = 5;
w1.isPrivate = false;
WorldInstanceInfo w2;
w2.mapID = 1100;
w2.instanceID = 2;
w2.cloneID = 0;
w2.players = 3;
w2.isPrivate = true;
ServerState::g_WorldInstances.push_back(w1);
ServerState::g_WorldInstances.push_back(w2);
}
auto json = ServerState::GetServerStateJson();
ASSERT_EQ(json["worlds"].size(), 2);
EXPECT_EQ(json["worlds"][0]["mapID"].get<uint32_t>(), 1000);
EXPECT_EQ(json["worlds"][0]["instanceID"].get<uint32_t>(), 1);
EXPECT_EQ(json["worlds"][0]["players"].get<uint32_t>(), 5);
EXPECT_FALSE(json["worlds"][0]["isPrivate"].get<bool>());
EXPECT_EQ(json["worlds"][1]["mapID"].get<uint32_t>(), 1100);
EXPECT_EQ(json["worlds"][1]["instanceID"].get<uint32_t>(), 2);
EXPECT_EQ(json["worlds"][1]["players"].get<uint32_t>(), 3);
EXPECT_TRUE(json["worlds"][1]["isPrivate"].get<bool>());
}
TEST_F(ServerStateTest, OnlinePlayersCountSumsAllWorlds) {
{
std::lock_guard lock(ServerState::g_StatusMutex);
WorldInstanceInfo w1;
w1.mapID = 1000;
w1.instanceID = 1;
w1.players = 10;
ServerState::g_WorldInstances.push_back(w1);
WorldInstanceInfo w2;
w2.mapID = 1100;
w2.instanceID = 2;
w2.players = 7;
ServerState::g_WorldInstances.push_back(w2);
WorldInstanceInfo w3;
w3.mapID = 1200;
w3.instanceID = 3;
w3.players = 0;
ServerState::g_WorldInstances.push_back(w3);
}
auto json = ServerState::GetServerStateJson();
EXPECT_EQ(json["stats"]["onlinePlayers"].get<uint32_t>(), 17);
}
TEST_F(ServerStateTest, EmptyWorldsGivesZeroPlayers) {
auto json = ServerState::GetServerStateJson();
EXPECT_EQ(json["stats"]["onlinePlayers"].get<uint32_t>(), 0);
EXPECT_EQ(json["worlds"].size(), 0);
}
TEST_F(ServerStateTest, ConcurrentAccessDoesNotCrash) {
auto writer = [&]() {
for (int i = 0; i < 100; i++) {
std::lock_guard lock(ServerState::g_StatusMutex);
WorldInstanceInfo w;
w.mapID = 1000 + i;
w.instanceID = i;
w.players = i;
ServerState::g_WorldInstances.push_back(w);
}
};
auto reader = [&]() {
for (int i = 0; i < 100; i++) {
auto json = ServerState::GetServerStateJson();
EXPECT_TRUE(json.contains("auth"));
EXPECT_TRUE(json.contains("worlds"));
EXPECT_TRUE(json.contains("stats"));
}
};
std::thread t1(writer);
std::thread t2(reader);
std::thread t3(reader);
t1.join();
t2.join();
t3.join();
}
TEST_F(ServerStateTest, WorldInstanceInfoDefaults) {
WorldInstanceInfo info;
EXPECT_EQ(info.mapID, 0);
EXPECT_EQ(info.instanceID, 0);
EXPECT_EQ(info.cloneID, 0);
EXPECT_EQ(info.players, 0);
EXPECT_EQ(info.ip, "");
EXPECT_EQ(info.port, 0);
EXPECT_FALSE(info.isPrivate);
}
TEST_F(ServerStateTest, ServerStatusDefaults) {
ServerStatus status;
EXPECT_FALSE(status.online);
EXPECT_EQ(status.players, 0);
EXPECT_EQ(status.version, "");
}