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ce51438bc8
* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#include "WildNinjaSensei.h"
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#include "Entity.h"
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void WildNinjaSensei::OnStartup(Entity* self) {
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("CraneStart", 5);
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}
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void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "CraneStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("TigerStart", 25);
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GameMessages::SendPlayAnimation(self, u"crane");
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} else if (timerName == "TigerStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("MantisStart", 25);
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GameMessages::SendPlayAnimation(self, u"tiger");
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} else if (timerName == "MantisStart") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
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self->AddTimer("Bow", 15.5f);
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self->AddTimer("CraneStart", 25);
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GameMessages::SendPlayAnimation(self, u"mantis");
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} else if (timerName == "Bow") {
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auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
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for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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}
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