mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Each model took about 18 MB (the .nif uncompressed beside its .gz, the unbaked .nif for the dashboard), so the 2 GB cap held about 110 models and the server kept evicting and remaking them while clients got 408s. Only the .gz files are stored now (the dashboard's copies are inflated when asked for), and the previous version keeps only its icon, stats and .nif.gz. The LXFML needs no making: its downloads come from the ugc row (kept in memory for the last few), so they're never waited for or evicted. Every client download is logged with its answer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
252 lines
11 KiB
C++
252 lines
11 KiB
C++
#include "UgcJobs.h"
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#include <chrono>
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#include <cmath>
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#include <sstream>
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#include "json.hpp"
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#include "NifFile.h"
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#include "Sd0.h"
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#include "UgcFormats.h"
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#include "UgcModel.h"
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#include "UgcModular.h"
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#include "ZCompression.h"
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namespace UgcJobs {
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void AddDownload(UgcStorage::Files& files, const std::string& name, const std::string& data) {
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files[name + ".gz"] = ZCompression::Gzip(data);
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files[name + ".checksum"] = UgcFormats::ChecksumXml(data);
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}
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std::string LxfmlFromBlob(const std::string& blob) {
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if (blob.starts_with("<?xml") || blob.starts_with("<LXFML")) return blob;
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std::stringstream stream(blob);
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try {
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Sd0 sd0(stream);
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return sd0.GetAsStringUncompressed();
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} catch (...) {
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return {};
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}
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}
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namespace {
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// The icon files of a model, and false when nothing was drawn
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bool AddIcon(UgcStorage::Files& files, const UgcModel::Model& model, const UgcRender::IconOptions& options, const std::vector<float>* ao = nullptr) {
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const auto icon = UgcRender::RenderIcon(model, options, ao);
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bool drawn = false;
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for (size_t i = 3; i < icon.rgba.size(); i += 4) drawn = drawn || icon.rgba[i] != 0;
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files["icon.png"] = UgcFormats::EncodePng(icon);
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AddDownload(files, "icon.dds", UgcFormats::EncodeDds(icon));
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return drawn;
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}
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}
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size_t CountParts(std::string_view lxfml) {
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size_t count = 0;
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for (size_t at = lxfml.find("<Part"); at != std::string_view::npos; at = lxfml.find("<Part", at + 5)) count++;
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return count;
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}
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uint64_t EstimateMemory(size_t parts, const Settings& settings) {
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// Measured: the renders' buffers, and per brick its mesh in each LOD (positions, normals, colors, indices,
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// the occlusion tree and copies made along the way), about 40 KB at LOD 0
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const uint64_t resolution = static_cast<uint64_t>(std::clamp(settings.optimize.resolution, 64, 4096));
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const uint64_t icon = static_cast<uint64_t>(settings.icon.size) * settings.icon.supersample;
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const uint64_t fixed = resolution * resolution * 8 + icon * icon * 20 + 1024 * 1024 * 4 + 16 * 1024 * 1024;
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return fixed + static_cast<uint64_t>(parts) * 40 * 1024 * (1 + settings.lods.size());
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}
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namespace {
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double Since(std::chrono::steady_clock::time_point start) {
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return std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - start).count();
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}
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std::string ShapeName(const std::string& shader, bool transparent) {
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return ("S" + (transparent ? std::string("01") : shader) + (transparent ? "_Alpha_" : "_Opaque_") + "Model").substr(0, 60);
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}
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}
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bool IconFromNif(const std::string& nif, const UgcRender::IconOptions& options, UgcStorage::Files& files, std::string& error) {
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const auto readBack = NifFile::Parse(nif, 0, error);
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if (!readBack) return false;
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AddIcon(files, UgcModel::FromNif(*readBack), options);
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return true;
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}
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Outcome ProcessModel(const std::string& blob, UgcBricks::BrickLibrary& library, const Settings& settings, uint64_t seed, const UgcIconParams::Values& iconValues) {
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Outcome outcome;
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const auto started = std::chrono::steady_clock::now();
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const auto lxfml = LxfmlFromBlob(blob);
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if (lxfml.empty()) {
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outcome.error = "the stored LXFML can't be read";
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return outcome;
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}
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std::string error;
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const auto parts = UgcModel::ParseLxfml(lxfml, error);
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if (parts.empty()) {
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outcome.error = error;
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return outcome;
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}
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if (settings.maxBricks > 0 && parts.size() > settings.maxBricks) {
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outcome.error = "the model has " + std::to_string(parts.size()) + " bricks, more than max_model_bricks (" + std::to_string(settings.maxBricks) + ")";
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return outcome;
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}
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auto lods = settings.lods;
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std::erase_if(lods, [](uint32_t lod) { return lod > 3; });
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std::sort(lods.begin(), lods.end());
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lods.erase(std::unique(lods.begin(), lods.end()), lods.end());
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if (lods.empty()) lods.push_back(0);
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const auto ranges = UgcModel::LodRanges(lods, settings.lodDistances);
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nlohmann::json stats;
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stats["version"] = 1;
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stats["bricks"] = parts.size();
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auto& lodStats = stats["lods"] = nlohmann::json::array();
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double buildMs = 0, hsrMs = 0, aoMs = 0;
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// Every LOD made like LU Toolbox makes each LOD collection: colored, hidden faces removed, lighting baked, divided
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std::vector<UgcModel::Model> models;
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std::vector<std::vector<UgcModel::Mesh>> opaquePieces, transparentPieces;
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UgcModel::Model preview; // LOD 0 before the lighting bake, for the dashboard
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for (size_t i = 0; i < lods.size(); i++) {
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auto options = settings.build;
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options.seed = seed;
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options.lod = lods[i];
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auto step = std::chrono::steady_clock::now();
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auto model = UgcModel::Build(parts, library, options);
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buildMs += Since(step);
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if (i == 0) {
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if (!model.missingDesigns.empty()) {
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outcome.note = "no geometry for design(s)";
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for (const auto design : model.missingDesigns) outcome.note += " " + std::to_string(design);
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stats["missingDesigns"] = model.missingDesigns;
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}
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if (model.Empty()) {
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outcome.error = "none of the model's bricks have geometry";
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if (!outcome.note.empty()) outcome.error += " (" + outcome.note + ")";
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return outcome;
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}
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}
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nlohmann::json entry{ { "lod", lods[i] }, { "near", ranges[i].first }, { "far", ranges[i].second },
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{ "opaqueBefore", model.opaque.TriangleCount() }, { "transparent", model.transparent.TriangleCount() } };
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step = std::chrono::steady_clock::now();
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const auto optimized = UgcRender::Optimize(model, settings.optimize);
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hsrMs += Since(step);
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if (i == 0 && optimized.trianglesRemoved > 0) {
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if (!outcome.note.empty()) outcome.note += "; ";
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outcome.note += "removed " + std::to_string(optimized.trianglesRemoved) + " of " + std::to_string(optimized.trianglesBefore) + " triangles";
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}
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if (i == 0) preview = model;
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step = std::chrono::steady_clock::now();
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UgcRender::BakeAo(model, settings.ao);
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aoMs += Since(step);
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entry["opaqueAfter"] = model.opaque.TriangleCount();
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entry["vertices"] = model.opaque.positions.size() + model.transparent.positions.size();
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opaquePieces.push_back(UgcModel::Divide(model.opaque));
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transparentPieces.push_back(settings.combineTransparent ? UgcModel::Divide(model.transparent) : UgcModel::SplitAt(model.transparent, model.transparentBricks));
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entry["shapes"] = opaquePieces.back().size() + transparentPieces.back().size();
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lodStats.push_back(entry);
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}
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outcome.aoBaked = settings.ao.enabled;
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// An NiLODNode for the opaque bricks and one for the transparent ones, as LU Toolbox names them
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const auto groups = [&](size_t levels, const std::vector<std::vector<UgcModel::Mesh>>& opaque, const std::vector<std::vector<UgcModel::Mesh>>& transparent) {
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std::vector<UgcFormats::NifLodGroup> out;
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for (const bool isTransparent : { false, true }) {
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UgcFormats::NifLodGroup group{ ShapeName(settings.shaderOpaque, isTransparent), isTransparent, {} };
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bool any = false;
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for (size_t i = 0; i < levels; i++) {
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UgcFormats::NifLod lod{ ranges[i].first, ranges[i].second, "LOD_" + std::to_string(lods[i]), {} };
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for (const auto& piece : (isTransparent ? transparent : opaque)[i]) lod.pieces.push_back(&piece);
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any = any || !lod.pieces.empty();
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group.lods.push_back(std::move(lod));
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}
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if (any) out.push_back(std::move(group));
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}
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return out;
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};
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const auto nif = UgcFormats::WriteLodNif("SceneNode_Model", groups(lods.size(), opaquePieces, transparentPieces));
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// Stored compressed only (the client downloads .gz; the dashboard's copies are inflated when asked for). The
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// LXFML is served from the database.
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AddDownload(outcome.files, "model.nif", nif);
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{
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const std::vector<std::vector<UgcModel::Mesh>> opaque{ UgcModel::Divide(preview.opaque) }, transparent{ transparentPieces[0] };
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outcome.files["model.noao.nif.gz"] = ZCompression::Gzip(UgcFormats::WriteLodNif("SceneNode_Model", groups(1, opaque, transparent)));
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}
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// The icon is drawn from the .nif just made (its most detailed LOD, read back like any client .nif), so it
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// shows what the game shows: the colors with their variation, hidden faces removed, the baked lighting.
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const auto iconStart = std::chrono::steady_clock::now();
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auto iconOptions = settings.icon;
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UgcIconParams::Apply(iconOptions, iconValues);
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std::string nifError;
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if (!IconFromNif(nif, iconOptions, outcome.files, nifError)) {
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outcome.error = "the .nif made can't be read back for the icon: " + nifError;
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return outcome;
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}
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const double iconMs = Since(iconStart);
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stats["ms"] = { { "build", std::lround(buildMs) }, { "hiddenSurfaces", std::lround(hsrMs) }, { "ambientOcclusion", std::lround(aoMs) },
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{ "icon", std::lround(iconMs) }, { "total", std::lround(Since(started)) } };
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stats["settings"] = { { "palette", settings.build.palette == UgcModel::ePalette::LU_TOOLBOX ? "lu_toolbox" : "brickdb" },
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{ "colorVariation", settings.build.colorVariation }, { "transparentOpacity", settings.build.transparentOpacity },
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{ "removeHiddenFaces", settings.optimize.removeHidden }, { "groundPlane", settings.optimize.groundPlane },
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{ "ao", settings.ao.enabled }, { "aoDistance", settings.ao.distance }, { "aoSamples", settings.ao.samples }, { "aoStrength", settings.ao.strength } };
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outcome.stats = stats.dump();
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outcome.files["stats.json"] = outcome.stats;
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outcome.ok = true;
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return outcome;
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}
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Outcome ProcessModular(const ModularInput& input, const std::filesystem::path& res, const Settings& settings) {
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Outcome outcome;
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const auto build = UgcModular::ParseBuild(input.buildXml);
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if (!build) {
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outcome.error = "the build type has no topology in ModularBuildComponent";
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return outcome;
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}
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std::vector<UgcModular::Module> modules;
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for (const auto& moduleInput : input.modules) {
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const auto path = UgcBricks::ResolvePath(res, moduleInput.renderAsset);
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const auto data = path ? UgcBricks::ReadFile(*path) : std::nullopt;
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if (!data) {
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outcome.note += "module " + std::to_string(moduleInput.lot) + " has no mesh (" + moduleInput.renderAsset + "); ";
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continue;
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}
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std::string error;
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auto nif = NifFile::Parse(*data, 0, error);
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if (!nif) {
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outcome.note += "module " + std::to_string(moduleInput.lot) + ": " + error + "; ";
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continue;
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}
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modules.push_back({ moduleInput.partCode, std::move(*nif), UgcModular::ParseModuleConnections(moduleInput.moduleXml) });
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}
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if (modules.empty()) {
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outcome.error = "none of the modules have a mesh";
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if (!outcome.note.empty()) outcome.error += " (" + outcome.note + ")";
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return outcome;
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}
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const auto model = UgcModular::Assemble(*build, modules, outcome.note);
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if (model.Empty()) {
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outcome.error = "the modules have no triangles";
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return outcome;
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}
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auto options = ModularIconOptions(input, settings);
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options.modelRotation = build->additionalRotation * options.modelRotation;
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AddIcon(outcome.files, model, options);
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outcome.files["combo.json"] = nlohmann::json{ { "key", input.key }, { "buildType", input.buildType } }.dump();
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outcome.ok = true;
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return outcome;
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}
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UgcRender::IconOptions ModularIconOptions(const ModularInput& input, const Settings& settings) {
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auto options = settings.icon;
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UgcIconParams::Apply(options, input.iconValues);
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return options;
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}
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}
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