Files
DarkflameServer/dGame/dComponents/PossessableComponent.cpp
Aaron Kimbrell 1382606bd1 fix: constructions keep pending changes of five more components
The level, forced movement, possessable, possessor and combat AI parts
are each read behind a flag bit (LWOLevelProgressionComponent::
Deserialize 0x00c63bd0 and the others). DLU cleared their dirty flags
when it wrote a construction, which goes only to the client the object
came into range of, so a change waiting for the next update never
reached the clients already watching: a level up, a mount or dismount,
a rail ride.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:26:46 -06:00

2.4 KiB