mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
91c0c1fcfb
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
44 lines
1.2 KiB
CMake
44 lines
1.2 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
|
"BouncerComponent.cpp"
|
|
"BuffComponent.cpp"
|
|
"BuildBorderComponent.cpp"
|
|
"CharacterComponent.cpp"
|
|
"Component.cpp"
|
|
"ControllablePhysicsComponent.cpp"
|
|
"DestroyableComponent.cpp"
|
|
"InventoryComponent.cpp"
|
|
"LevelProgressionComponent.cpp"
|
|
"LUPExhibitComponent.cpp"
|
|
"MissionComponent.cpp"
|
|
"MissionOfferComponent.cpp"
|
|
"ModelComponent.cpp"
|
|
"ModuleAssemblyComponent.cpp"
|
|
"MovementAIComponent.cpp"
|
|
"MovingPlatformComponent.cpp"
|
|
"PetComponent.cpp"
|
|
"PhantomPhysicsComponent.cpp"
|
|
"PlayerForcedMovementComponent.cpp"
|
|
"PossessableComponent.cpp"
|
|
"PossessorComponent.cpp"
|
|
"PropertyComponent.cpp"
|
|
"PropertyEntranceComponent.cpp"
|
|
"PropertyManagementComponent.cpp"
|
|
"PropertyVendorComponent.cpp"
|
|
"ProximityMonitorComponent.cpp"
|
|
"RacingControlComponent.cpp"
|
|
"RailActivatorComponent.cpp"
|
|
"RebuildComponent.cpp"
|
|
"RenderComponent.cpp"
|
|
"RigidbodyPhantomPhysicsComponent.cpp"
|
|
"RocketLaunchLupComponent.cpp"
|
|
"RocketLaunchpadControlComponent.cpp"
|
|
"ScriptedActivityComponent.cpp"
|
|
"ShootingGalleryComponent.cpp"
|
|
"SimplePhysicsComponent.cpp"
|
|
"SkillComponent.cpp"
|
|
"SoundTriggerComponent.cpp"
|
|
"SwitchComponent.cpp"
|
|
"TriggerComponent.cpp"
|
|
"VehiclePhysicsComponent.cpp"
|
|
"VendorComponent.cpp" PARENT_SCOPE)
|