DarkflameServer/dScripts/BaseEnemyMech.h
Mick Vermeulen f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00

13 lines
235 B
C++

#pragma once
#include "CppScripts.h"
class BaseEnemyMech : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
protected:
LOT qbTurretLOT = 6254;
};