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DarkflameServer/dGame/dGameMessages
History
Aaron Kimbre faf42d2f8c cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
..
CMakeLists.txt
Update CMake configuration for easier maintenance (#642)
2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
EchoStartSkill.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
EchoSyncSkill.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
GameMessageHandler.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
GameMessageHandler.h
format codebase
2022-07-28 08:39:57 -05:00
GameMessages.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
GameMessages.h
Implement bubble seriliaztion in controllable physics (#942)
2023-01-07 00:14:51 -06:00
PropertyDataMessage.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertyDataMessage.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
StartSkill.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
SyncSkill.h
dGame Precompiled header improvements (#876)
2023-01-06 23:17:05 -06:00
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