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https://github.com/DarkflameUniverse/DarkflameServer.git
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dbf37c2d2b
* fix: more than 1 zone control object Fixes an issue when players cannot load into Avant Gardens Survival and other script based minigames with more than 1 zone control object in the level files. (why are there 26 zone control objects in BoNS and AGS) * Update Level.cpp
307 lines
9.7 KiB
C++
307 lines
9.7 KiB
C++
#include "Game.h"
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#include "Level.h"
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "BinaryIO.h"
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#include "Logger.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "CDFeatureGatingTable.h"
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#include "CDClientManager.h"
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#include "AssetManager.h"
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#include "dConfig.h"
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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auto stream = Game::assetManager->GetFile(filepath.c_str());
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if (!stream) {
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LOG("Failed to load %s", filepath.c_str());
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return;
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}
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ReadChunks(stream);
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}
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void Level::MakeSpawner(SceneObject obj) {
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SpawnerInfo spawnInfo = SpawnerInfo();
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SpawnerNode* node = new SpawnerNode();
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spawnInfo.templateID = obj.lot;
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spawnInfo.spawnerID = obj.id;
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spawnInfo.templateScale = obj.scale;
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node->position = obj.position;
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node->rotation = obj.rotation;
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node->config = obj.settings;
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spawnInfo.nodes.push_back(node);
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for (LDFBaseData* data : obj.settings) {
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if (!data) continue;
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if (data->GetKey() == u"spawntemplate") {
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spawnInfo.templateID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_node_id") {
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node->nodeID = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_name") {
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spawnInfo.name = data->GetValueAsString();
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}
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if (data->GetKey() == u"max_to_spawn") {
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spawnInfo.maxToSpawn = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawner_active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"active_on_load") {
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spawnInfo.activeOnLoad = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"respawn") {
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if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
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{
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spawnInfo.respawnTime = std::stof(data->GetValueAsString());
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} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
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{
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spawnInfo.respawnTime = std::stoul(data->GetValueAsString()) / 1000;
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}
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}
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if (data->GetKey() == u"spawnsGroupOnSmash") {
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spawnInfo.spawnsOnSmash = std::stoi(data->GetValueAsString());
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}
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if (data->GetKey() == u"spawnNetNameForSpawnGroupOnSmash") {
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spawnInfo.spawnOnSmashGroupName = data->GetValueAsString();
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}
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if (data->GetKey() == u"groupID") { // Load object groups
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std::string groupStr = data->GetValueAsString();
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spawnInfo.groups = GeneralUtils::SplitString(groupStr, ';');
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if (spawnInfo.groups.back().empty()) spawnInfo.groups.erase(spawnInfo.groups.end() - 1);
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}
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if (data->GetKey() == u"no_auto_spawn") {
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spawnInfo.noAutoSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"no_timed_spawn") {
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spawnInfo.noTimedSpawn = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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if (data->GetKey() == u"spawnActivator") {
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spawnInfo.spawnActivator = static_cast<LDFData<bool>*>(data)->GetValue();
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}
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}
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Game::zoneManager->MakeSpawner(spawnInfo);
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}
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void Level::ReadChunks(std::istream& file) {
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const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
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while (!file.eof()) {
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uint32_t initPos = uint32_t(file.tellg());
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uint32_t header = 0;
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BinaryIO::BinaryRead(file, header);
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if (header == CHNK_HEADER) { //Make sure we're reading a valid CHNK
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Header header;
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BinaryIO::BinaryRead(file, header.id);
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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BinaryIO::BinaryRead(file, header.size);
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BinaryIO::BinaryRead(file, header.startPosition);
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uint32_t target = initPos + header.size;
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file.seekg(header.startPosition);
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//We're currently not loading env or particle data
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if (header.id == ChunkTypeID::FileInfo) {
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ReadFileInfoChunk(file, header);
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} else if (header.id == ChunkTypeID::SceneObjectData) {
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ReadSceneObjectDataChunk(file, header);
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}
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m_ChunkHeaders.insert(std::make_pair(header.id, header));
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file.seekg(target);
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} else {
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if (initPos == std::streamoff(0)) { //Really old chunk version
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file.seekg(0);
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Header header;
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header.id = ChunkTypeID::FileInfo; //I guess?
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BinaryIO::BinaryRead(file, header.chunkVersion);
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BinaryIO::BinaryRead(file, header.chunkType);
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file.ignore(1);
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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if (header.chunkVersion >= 45) file.ignore(4);
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file.ignore(4 * (4 * 3));
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if (header.chunkVersion >= 31) {
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if (header.chunkVersion >= 39) {
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file.ignore(12 * 4);
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if (header.chunkVersion >= 40) {
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uint32_t s = 0;
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BinaryIO::BinaryRead(file, s);
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for (uint32_t i = 0; i < s; ++i) {
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file.ignore(4 * 3); //a uint and two floats
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}
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}
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} else {
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file.ignore(8);
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}
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file.ignore(3 * 4);
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}
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if (header.chunkVersion >= 36) {
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file.ignore(3 * 4);
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}
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if (header.chunkVersion < 42) {
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file.ignore(3 * 4);
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if (header.chunkVersion >= 33) {
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file.ignore(4 * 4);
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}
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}
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for (uint32_t i = 0; i < 6; ++i) {
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count);
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}
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file.ignore(4);
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uint32_t count = 0;
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BinaryIO::BinaryRead(file, count);
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file.ignore(count * 12);
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m_ChunkHeaders.insert(std::make_pair(header.id, header));
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//Now pretend to be a normal file and read Objects chunk:
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Header hdr;
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hdr.id = ChunkTypeID::SceneObjectData;
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ReadSceneObjectDataChunk(file, hdr);
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m_ChunkHeaders.insert(std::make_pair(hdr.id, hdr));
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} break;
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}
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}
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}
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void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
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BinaryIO::BinaryRead(file, header.fileInfo.version);
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BinaryIO::BinaryRead(file, header.fileInfo.revision);
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BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
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BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
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//PATCH FOR AG: (messed up file?)
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if (header.fileInfo.revision == 0xCDCDCDCD && m_ParentZone->GetZoneID().GetMapID() == 1100) header.fileInfo.revision = 26;
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}
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void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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uint32_t objectsCount = 0;
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BinaryIO::BinaryRead(file, objectsCount);
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CDFeatureGatingTable* featureGatingTable = CDClientManager::Instance().GetTable<CDFeatureGatingTable>();
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CDFeatureGating gating;
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gating.major = 1;
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gating.current = 10;
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gating.minor = 64;
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_major"), gating.major);
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_current"), gating.current);
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_minor"), gating.minor);
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const auto zoneControlObject = Game::zoneManager->GetZoneControlObject();
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DluAssert(zoneControlObject != nullptr);
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for (uint32_t i = 0; i < objectsCount; ++i) {
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std::u16string ldfString;
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SceneObject obj;
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BinaryIO::BinaryRead(file, obj.id);
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BinaryIO::BinaryRead(file, obj.lot);
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/*if (header.fileInfo->version >= 0x26)*/ BinaryIO::BinaryRead(file, obj.nodeType);
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/*if (header.fileInfo->version >= 0x20)*/ BinaryIO::BinaryRead(file, obj.glomId);
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BinaryIO::BinaryRead(file, obj.position);
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BinaryIO::BinaryRead(file, obj.rotation);
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BinaryIO::BinaryRead(file, obj.scale);
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BinaryIO::ReadString<uint32_t>(file, ldfString);
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BinaryIO::BinaryRead(file, obj.value3);
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//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
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//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
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if (obj.lot == LOT_MARKER_PLAYER_START) {
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Game::zoneManager->GetZone()->SetSpawnPos(obj.position);
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Game::zoneManager->GetZone()->SetSpawnRot(obj.rotation);
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}
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std::string sData = GeneralUtils::UTF16ToWTF8(ldfString);
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std::stringstream ssData(sData);
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std::string token;
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char deliminator = '\n';
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while (std::getline(ssData, token, deliminator)) {
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LDFBaseData* ldfData = LDFBaseData::DataFromString(token);
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obj.settings.push_back(ldfData);
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}
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// We should never have more than 1 zone control object
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bool skipLoadingObject = obj.lot == zoneControlObject->GetLOT();
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for (LDFBaseData* data : obj.settings) {
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if (!data) continue;
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if (data->GetKey() == u"gatingOnFeature") {
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gating.featureName = data->GetValueAsString();
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if (gating.featureName == Game::config->GetValue("event_1")) continue;
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else if (gating.featureName == Game::config->GetValue("event_2")) continue;
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else if (gating.featureName == Game::config->GetValue("event_3")) continue;
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else if (gating.featureName == Game::config->GetValue("event_4")) continue;
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else if (gating.featureName == Game::config->GetValue("event_5")) continue;
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else if (gating.featureName == Game::config->GetValue("event_6")) continue;
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else if (gating.featureName == Game::config->GetValue("event_7")) continue;
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else if (gating.featureName == Game::config->GetValue("event_8")) continue;
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else if (!featureGatingTable->FeatureUnlocked(gating)) {
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// The feature is not unlocked, so we can skip loading this object
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skipLoadingObject = true;
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break;
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}
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}
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// If this is a client only object, we can skip loading it
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if (data->GetKey() == u"loadOnClientOnly") {
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skipLoadingObject |= static_cast<bool>(std::stoi(data->GetValueAsString()));
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break;
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}
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}
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if (skipLoadingObject) {
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for (auto* setting : obj.settings) {
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delete setting;
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setting = nullptr;
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}
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continue;
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}
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if (obj.lot == 176) { //Spawner
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MakeSpawner(obj);
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} else { //Regular object
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EntityInfo info;
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info.spawnerID = 0;
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info.id = obj.id;
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info.lot = obj.lot;
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info.pos = obj.position;
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info.rot = obj.rotation;
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info.settings = obj.settings;
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info.scale = obj.scale;
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Game::entityManager->CreateEntity(info);
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}
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}
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}
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