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8 lines
230 B
CMake
8 lines
230 B
CMake
set(DGAME_DENTITY_SOURCES
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp")
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add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES})
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target_include_directories(dEntity PUBLIC ".")
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target_precompile_headers(dEntity REUSE_FROM dGameBase)
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