mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#pragma once
|
|
#include <map>
|
|
#include "dCommonVars.h"
|
|
#include "RakString.h"
|
|
#include <vector>
|
|
#include "Game.h"
|
|
#include "dServer.h"
|
|
#include <unordered_map>
|
|
|
|
struct IgnoreData {
|
|
inline bool operator==(const std::string& other) const noexcept {
|
|
return playerName == other;
|
|
}
|
|
|
|
inline bool operator==(const LWOOBJID& other) const noexcept {
|
|
return playerId == other;
|
|
}
|
|
|
|
LWOOBJID playerId;
|
|
std::string playerName;
|
|
};
|
|
|
|
struct PlayerData {
|
|
LWOOBJID playerID;
|
|
std::string playerName;
|
|
SystemAddress sysAddr;
|
|
LWOZONEID zoneID;
|
|
std::vector<FriendData> friends;
|
|
std::vector<IgnoreData> ignoredPlayers;
|
|
time_t muteExpire;
|
|
uint8_t countOfBestFriends = 0;
|
|
};
|
|
|
|
struct TeamData {
|
|
TeamData();
|
|
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
|
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
|
std::vector<LWOOBJID> memberIDs{};
|
|
uint8_t lootFlag = 0;
|
|
bool local = false;
|
|
LWOZONEID zoneId = {};
|
|
};
|
|
|
|
class PlayerContainer {
|
|
public:
|
|
~PlayerContainer();
|
|
|
|
void Initialize();
|
|
void InsertPlayer(Packet* packet);
|
|
void RemovePlayer(Packet* packet);
|
|
void MuteUpdate(Packet* packet);
|
|
void CreateTeamServer(Packet* packet);
|
|
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
|
|
|
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
|
|
auto it = m_Players.find(playerID);
|
|
if (it != m_Players.end()) return it->second;
|
|
return nullptr;
|
|
}
|
|
|
|
PlayerData* GetPlayerData(const std::string& playerName) {
|
|
for (auto player : m_Players) {
|
|
if (player.second) {
|
|
std::string pn = player.second->playerName.c_str();
|
|
if (pn == playerName) return player.second;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
|
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
|
TeamData* GetTeam(LWOOBJID playerID);
|
|
void AddMember(TeamData* team, LWOOBJID playerID);
|
|
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
|
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
|
void DisbandTeam(TeamData* team);
|
|
void TeamStatusUpdate(TeamData* team);
|
|
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
|
std::u16string GetName(LWOOBJID playerID);
|
|
LWOOBJID GetId(const std::u16string& playerName);
|
|
bool GetIsMuted(PlayerData* data);
|
|
uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
|
|
uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
|
|
|
|
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
|
|
|
|
private:
|
|
LWOOBJID m_TeamIDCounter = 0;
|
|
std::map<LWOOBJID, PlayerData*> m_Players;
|
|
std::vector<TeamData*> mTeams;
|
|
std::unordered_map<LWOOBJID, std::u16string> m_Names;
|
|
uint32_t m_MaxNumberOfBestFriends = 5;
|
|
uint32_t m_MaxNumberOfFriends = 50;
|
|
};
|
|
|