mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
36f7b8a928
Removes the singleton inheritance from dpWorld. Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
134 lines
4.1 KiB
C++
134 lines
4.1 KiB
C++
#ifndef __LEADERBOARDMANAGER__H__
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#define __LEADERBOARDMANAGER__H__
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#include <map>
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#include <memory>
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#include <string_view>
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#include <vector>
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#include "dCommonVars.h"
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#include "LDFFormat.h"
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namespace sql {
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class ResultSet;
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};
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namespace RakNet {
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class BitStream;
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};
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class Score {
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public:
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Score() {
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primaryScore = 0;
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secondaryScore = 0;
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tertiaryScore = 0;
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}
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Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
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this->primaryScore = primaryScore;
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this->secondaryScore = secondaryScore;
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this->tertiaryScore = tertiaryScore;
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}
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bool operator<(const Score& rhs) const {
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return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
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}
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bool operator>(const Score& rhs) const {
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return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
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}
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void SetPrimaryScore(const float score) { primaryScore = score; }
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float GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const float score) { secondaryScore = score; }
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float GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const float score) { tertiaryScore = score; }
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float GetTertiaryScore() const { return tertiaryScore; }
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private:
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float primaryScore;
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float secondaryScore;
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float tertiaryScore;
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};
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using GameID = uint32_t;
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class Leaderboard {
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public:
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// Enums for leaderboards
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enum InfoType : uint32_t {
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Top, // Top 11 all time players
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MyStanding, // Ranking of the current player
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Friends // Ranking between friends
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};
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enum Type : uint32_t {
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ShootingGallery,
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Racing,
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MonumentRace,
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FootRace,
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UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score.
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Survival,
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SurvivalNS,
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Donations,
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None
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};
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Leaderboard() = delete;
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Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
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~Leaderboard();
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/**
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* @brief Resets the leaderboard state and frees its allocated memory
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*
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*/
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void Clear();
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/**
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* Serialize the Leaderboard to a BitStream
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
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*/
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void Serialize(RakNet::BitStream* bitStream) const;
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/**
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* Builds the leaderboard from the database based on the associated gameID
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*
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* @param resultStart The index to start the leaderboard at. Zero indexed.
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* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
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void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
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* Sends the leaderboard to the client specified by targetID.
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*/
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void Send(const LWOOBJID targetID) const;
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// Helper function to get the columns, ordering and insert format for a leaderboard
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static const std::string_view GetOrdering(Type leaderboardType);
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private:
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// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
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// to send it to a client.
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void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
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using LeaderboardEntry = std::vector<LDFBaseData*>;
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using LeaderboardEntries = std::vector<LeaderboardEntry>;
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LeaderboardEntries entries;
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LWOOBJID relatedPlayer;
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GameID gameID;
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InfoType infoType;
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Leaderboard::Type leaderboardType;
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bool weekly;
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};
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namespace LeaderboardManager {
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void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
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void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern std::map<GameID, Leaderboard::Type> leaderboardCache;
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};
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#endif //!__LEADERBOARDMANAGER__H__
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