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Every MASTER service packet is now an LUBitStream struct (docs/PacketArchitecture.md, PR 14) and the master server's switch is a dispatch map (PacketDispatcher), as are the master handlers of the world, chat and dashboard servers. - dNet/MasterPackets.h: RequestZoneTransfer, RequestZoneTransferResponse, ServerInfo, RequestSessionKey, SetSessionKey, SessionKeyResponse, NewSessionAlert, PlayerAdded / PlayerRemoved, CreatePrivateZone, RequestPrivateZone (passwords still cut to 50 characters when read), WorldReady, WorldReadyInfo (WORLD_READY to the dashboard), PrepZone, Shutdown, ShutdownResponse, WorldShutDown (SHUTDOWN_RESPONSE to the dashboard), ShutdownUniverse, AffirmTransferRequest/Response, RequestServerList, ServerListResponse, DashboardShutdown, ConfigReload, InstanceShutdown. The Send* functions are gone; MasterPackets::SendToMaster(msg) and SendTo(sysAddr, msg) send a struct. - The dashboard and instance migration structs (PlayerAction, DataChanged, Dashboard messages, MessageCapture, InstanceMigration) are LUBitStreams of the MASTER service now and moved to dNet/master/, included by MasterPackets.h. Their payloads are unchanged; master forwards them by re-serializing the struct instead of copying raw bytes. - InstanceManager, ZoneInstanceManager, MigrationCoordinator, dServer (server info, zone transfer response), auth (SET_SESSION_KEY), the world (session keys, player added and removed, world ready, shutdown response, affirmations, prep zone, shutdown universe) and the dashboard (server list, instance shutdown, config reload, announcements, player actions, message capture) send and read structs. - The login stamps are a `stamps` field of RequestZoneTransfer and RequestZoneTransferResponse (read leniently as before: a message without them reads as empty); master adds its stamps in the REQUEST_ZONE_TRANSFER handler and when it answers, as it did. - InstanceManager::GetInstanceBySysAddr takes a const address. Verified: tests/dGameTests/dNetTests/Legacy/MasterPacketsLegacy.h is a verbatim copy of the old writers and readers; MasterPacketsTests requires identical bytes for a grid of inputs, checks the old readers read what the structs write, round trips and truncation, hand written golden packets, that zone transfers without stamps still read, that the dashboard/migration structs write what "header + Serialize" wrote, and that the dispatcher drops truncated packets. No wire bytes changed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
421 lines
13 KiB
C++
421 lines
13 KiB
C++
#include "InstanceManager.h"
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#include <string>
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#include <algorithm>
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#include <chrono>
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#include "Game.h"
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#include "dServer.h"
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#include "Logger.h"
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#include "dConfig.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "CDZoneTableTable.h"
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#include "Database.h"
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#include "MasterPackets.h"
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#include "BitStreamUtils.h"
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#include "ServiceType.h"
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#include "MessageType/Master.h"
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#include "Start.h"
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using std::make_unique;
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namespace {
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const InstancePtr g_Empty{ nullptr };
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// Where the player of request goes: instance
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void SendZoneTransferResponse(const PendingInstanceRequest& request, const Instance& instance) {
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const auto& zoneId = instance.GetZoneID();
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MasterPackets::RequestZoneTransferResponse response;
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response.requestID = request.id;
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response.mythranShift = request.mythranShift;
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response.zoneID = zoneId.GetMapID();
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response.zoneInstance = zoneId.GetInstanceID();
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response.zoneClone = zoneId.GetCloneID();
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response.serverPort = static_cast<uint16_t>(instance.GetPort());
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response.serverIP = LUString(instance.GetIP(), 255);
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response.stamps = request.stamps;
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response.stamps.Add(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, zoneId.GetInstanceID());
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MasterPackets::SendTo(request.sysAddr, response);
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}
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}
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InstanceManager::InstanceManager(const std::string& externalIP) : mExternalIP{ externalIP } {
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m_LastPort =
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("world_port_start")).value_or(m_LastPort);
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m_LastInstanceID = LWOINSTANCEID_INVALID;
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}
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const InstancePtr& InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID) {
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LOG("Searching for an instance for mapID %i/%i", mapID, cloneID);
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auto& instance = FindInstance(mapID, isFriendTransfer, cloneID);
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if (instance) return instance;
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return CreateInstance(mapID, cloneID);
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}
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const InstancePtr& InstanceManager::CreateInstance(LWOMAPID mapID, LWOCLONEID cloneID) {
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// If we are shutting down, return a nullptr so a new instance is not created.
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if (m_IsShuttingDown) {
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LOG("Tried to create a new instance map/instance/clone %i/%i/%i, but Master is shutting down.",
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mapID,
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m_LastInstanceID + 1,
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cloneID);
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return g_Empty;
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}
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int softCap = 8;
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int maxPlayers = 12;
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if (mapID == 0) {
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softCap = 999;
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maxPlayers = softCap;
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} else {
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softCap = GetSoftCap(mapID);
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maxPlayers = GetHardCap(mapID);
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}
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uint32_t port = GetFreePort();
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auto newInstance = make_unique<Instance>(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, softCap, maxPlayers);
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//Start the actual process:
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StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
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m_Instances.push_back(std::move(newInstance));
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if (m_Instances.back()) {
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LOG("Created new instance: %i/%i/%i with min/max %i/%i", mapID, m_LastInstanceID, cloneID, softCap, maxPlayers);
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return m_Instances.back();
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} else LOG("Failed to create a new instance!");
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return g_Empty;
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}
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bool InstanceManager::IsPortInUse(uint32_t port) {
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for (const auto& i : m_Instances) {
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if (i && i->GetPort() == port) {
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return true;
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}
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}
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return false;
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}
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uint32_t InstanceManager::GetFreePort() {
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uint32_t port = m_LastPort;
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std::vector<uint32_t> usedPorts;
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for (const auto& i : m_Instances) {
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usedPorts.push_back(i->GetPort());
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}
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std::sort(usedPorts.begin(), usedPorts.end());
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int portIdx = 0;
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while (portIdx < usedPorts.size() && port == usedPorts[portIdx]) {
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//increment by 3 since each instance uses 3 ports (instance, world-server, world-chat)
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port += 3;
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portIdx++;
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}
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return port;
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}
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void InstanceManager::AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
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const auto& inst = FindInstance(mapID, instanceID);
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if (inst) {
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Player player;
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player.addr = systemAddr;
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player.id = 0; //TODO: Update this to include the LWOOBJID of the player's character.
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inst->AddPlayer(player);
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}
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}
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void InstanceManager::RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
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const auto& inst = FindInstance(mapID, instanceID);
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if (inst) {
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Player player;
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player.addr = systemAddr;
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player.id = 0; //TODO: Update this to include the LWOOBJID of the player's character.
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inst->RemovePlayer(player);
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}
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}
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const std::vector<InstancePtr>& InstanceManager::GetInstances() const {
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return m_Instances;
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}
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void InstanceManager::AddInstance(InstancePtr& instance) {
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if (instance == nullptr) return;
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m_Instances.push_back(std::move(instance));
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}
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void InstanceManager::RemoveInstance(const InstancePtr& instance) {
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for (uint32_t i = 0; i < m_Instances.size(); ++i) {
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if (m_Instances[i] == instance) {
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instance->SetShutdownComplete(true);
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if (!Game::ShouldShutdown()) RedirectPendingRequests(instance);
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m_Instances.erase(m_Instances.begin() + i);
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break;
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}
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}
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}
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void InstanceManager::ReadyInstance(const InstancePtr& instance) {
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instance->SetIsReady(true);
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auto& pending = instance->GetPendingRequests();
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for (const auto& request : pending) {
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const auto& zoneId = instance->GetZoneID();
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LOG("Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());
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SendZoneTransferResponse(request, *instance);
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}
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pending.clear();
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}
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void InstanceManager::RequestAffirmation(const InstancePtr& instance, const PendingInstanceRequest& request) {
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instance->GetPendingAffirmations().push_back(request);
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MasterPackets::AffirmTransferRequest affirm;
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affirm.requestID = request.id;
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MasterPackets::SendTo(instance->GetSysAddr(), affirm);
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LOG("Sent affirmation request %llu to %i/%i", request.id,
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static_cast<int>(instance->GetZoneID().GetMapID()),
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static_cast<int>(instance->GetZoneID().GetCloneID())
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);
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}
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void InstanceManager::AffirmTransfer(const InstancePtr& instance, const uint64_t transferID) {
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auto& pending = instance->GetPendingAffirmations();
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for (auto i = 0u; i < pending.size(); ++i) {
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const auto& request = pending[i];
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if (request.id != transferID) continue;
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SendZoneTransferResponse(request, *instance);
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pending.erase(pending.begin() + i);
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break;
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}
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}
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void InstanceManager::RedirectPendingRequests(const InstancePtr& instance) {
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const auto& zoneId = instance->GetZoneID();
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for (const auto& request : instance->GetPendingAffirmations()) {
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const auto& in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
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if (in && !in->GetIsReady()) // Instance not ready, make a pending request
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{
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in->GetPendingRequests().push_back(request);
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continue;
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}
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Game::im->RequestAffirmation(in, request);
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}
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}
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const InstancePtr& InstanceManager::GetInstanceBySysAddr(const SystemAddress& sysAddr) {
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for (const auto& instance : m_Instances) {
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if (instance && instance->GetSysAddr() == sysAddr) {
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return instance;
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}
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}
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return g_Empty;
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}
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const InstancePtr& InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId) {
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for (const auto& i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !i->IsFull(isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown() && !i->GetIsDraining()) {
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return i;
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}
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}
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return g_Empty;
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}
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const InstancePtr& InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID) {
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for (const auto& i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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return g_Empty;
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}
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const InstancePtr& InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOINSTANCEID instanceID) {
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for (const auto& i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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return g_Empty;
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}
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const InstancePtr& InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
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const auto& instance = FindPrivateInstance(password);
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if (instance != nullptr) {
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return instance;
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}
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if (m_IsShuttingDown) {
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LOG("Tried to create a new private instance map/instance/clone %i/%i/%i, but Master is shutting down.",
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mapID,
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m_LastInstanceID + 1,
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cloneID);
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return g_Empty;
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}
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int maxPlayers = 999;
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uint32_t port = GetFreePort();
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auto newInstance = make_unique<Instance>(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
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//Start the actual process:
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StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
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m_Instances.push_back(std::move(newInstance));
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if (m_Instances.back()) return m_Instances.back();
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else LOG("Failed to create a new instance!");
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return g_Empty;
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}
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const InstancePtr& InstanceManager::FindPrivateInstance(const std::string& password) {
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for (const auto& instance : m_Instances) {
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if (!instance) continue;
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if (!instance->GetIsPrivate()) {
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continue;
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}
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LOG("Checking private zone password match (result: %d)", password == instance->GetPassword());
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if (instance->GetPassword() == password) {
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return instance;
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}
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}
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return g_Empty;
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}
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int InstanceManager::GetSoftCap(LWOMAPID mapID) {
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const auto limit = m_ZoneLimits.find(mapID);
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if (limit != m_ZoneLimits.end() && limit->second.softCap) return std::min(static_cast<int>(*limit->second.softCap), GetHardCap(mapID));
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const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
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// Default to 8 which is the cap for most worlds.
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return std::min(zone ? static_cast<int>(zone->population_soft_cap) : 8, GetHardCap(mapID));
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}
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int InstanceManager::GetHardCap(LWOMAPID mapID) {
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const auto limit = m_ZoneLimits.find(mapID);
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if (limit != m_ZoneLimits.end() && limit->second.hardCap) return static_cast<int>(*limit->second.hardCap);
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const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
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// Default to 12 which is the cap for most worlds.
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return zone ? zone->population_hard_cap : 12;
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}
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void InstanceManager::LoadZoneLimits() {
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std::vector<IServerOperations::ZoneLimit> rows;
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try {
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rows = Database::Get()->GetZoneLimits();
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} catch (const std::exception& ex) {
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LOG("Could not load zone limits, using the client's caps: %s", ex.what());
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return;
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}
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m_ZoneLimits.clear();
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for (auto& row : rows) {
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if (row.zoneId == 0) continue; // character selection is never capped
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LOG("Zone %u: soft cap %s, hard cap %s, %u spare instance(s)", row.zoneId, row.softCap ? std::to_string(*row.softCap).c_str() : "default",
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row.hardCap ? std::to_string(*row.hardCap).c_str() : "default", row.spareInstances);
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m_ZoneLimits[row.zoneId] = std::move(row);
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}
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for (const auto& instance : m_Instances) {
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if (!instance || instance->GetIsPrivate() || instance->GetMapID() == 0) continue;
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instance->SetCaps(GetSoftCap(instance->GetMapID()), GetHardCap(instance->GetMapID()));
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}
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}
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void InstanceManager::KeepSpareInstances() {
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if (m_IsShuttingDown) return;
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const auto now = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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for (const auto& [mapID, limit] : m_ZoneLimits) {
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if (limit.spareInstances == 0) continue;
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// Follow the spare we started last: one that stops soon after starting counts as a failure and delays the next
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auto& backoff = m_SpareBackoff[mapID];
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if (const auto watched = backoff.Watched()) {
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const auto it = std::find_if(m_Instances.begin(), m_Instances.end(), [&](const InstancePtr& instance) {
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return instance && instance->GetMapID() == mapID && instance->GetInstanceID() == watched && !instance->GetShutdownComplete();
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});
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if (it == m_Instances.end()) {
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backoff.Lost(now);
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LOG("Spare instance %u of zone %u stopped soon after starting; waiting %lld s before starting another", watched, mapID,
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static_cast<long long>(SpareBackoff::Delay(backoff.Failures())));
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} else {
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backoff.Running((*it)->GetIsReady(), now);
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}
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}
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if (!backoff.CanStart(now)) continue;
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uint32_t withRoom = 0;
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for (const auto& instance : m_Instances) {
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// One still starting counts: it has room, and starting another would double up
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if (instance && instance->GetMapID() == mapID && instance->GetCloneID() == 0 && !instance->GetIsPrivate() &&
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!instance->GetShutdownComplete() && !instance->GetIsShuttingDown() && !instance->IsFull(false)) withRoom++;
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}
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if (withRoom >= limit.spareInstances) continue;
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LOG("Zone %u has %u instance(s) with room and should have %u; starting one", mapID, withRoom, limit.spareInstances);
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const auto& started = CreateInstance(mapID, 0);
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if (started) backoff.Started(started->GetInstanceID());
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}
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}
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void InstanceManager::PruneUnreadyInstances() {
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for (int i = static_cast<int>(m_Instances.size()) - 1; i >= 0; i--) {
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if (!m_Instances[i]->GetIsReady()) m_Instances.erase(m_Instances.cbegin() + i);
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}
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}
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void Instance::SetShutdownComplete(const bool value) {
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m_Shutdown = value;
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}
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bool Instance::GetShutdownComplete() const {
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return m_Shutdown;
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}
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void Instance::Shutdown() {
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MasterPackets::SendTo(this->m_SysAddr, MasterPackets::Shutdown());
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LOG("Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
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}
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bool Instance::IsFull(bool isFriendTransfer) const {
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// Seats held for players being moved in count as taken
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const int load = GetCurrentClientCount() + GetReserved();
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if (!isFriendTransfer && GetSoftCap() > load)
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return false;
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else if (isFriendTransfer && GetHardCap() > load)
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return false;
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return true;
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}
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