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DarkflameServer/dScripts/EquipmentScripts/BuccaneerValiantShip.cpp
David Markowitz 2a0f63c0a1 Fix all smashables not playing animations ()
Fixes an issue where most smashables did not explode into bricks upon death.  This included anything that was spawned or didnt have the flag is_smashable set.
Tested that in races, all objects smash into bricks
Tested that the player properly explodes in their car if they crash
Tested that Shooting Gallery plays the special smash animation when a ship is smashed
Tested that all spawned objects play smash animations

* Fix warning, Fix modular assembly not smashing

* Rename variable to correct name
2023-06-14 15:44:22 -07:00

19 lines
520 B
C++

#include "BuccaneerValiantShip.h"
#include "SkillComponent.h"
void BuccaneerValiantShip::OnStartup(Entity* self) {
self->AddCallbackTimer(1.0F, [self]() {
auto* skillComponent = self->GetComponent<SkillComponent>();
auto* owner = self->GetOwner();
if (skillComponent != nullptr && owner != nullptr) {
skillComponent->CalculateBehavior(982, 20577, LWOOBJID_EMPTY, true, false, owner->GetObjectID());
// Kill self if missed
self->AddCallbackTimer(1.1F, [self]() {
self->Smash();
});
}
});
}