DarkflameServer/dScripts
David Markowitz 2560bb00da
feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature

* ignore 3 more scripts

* add Ns race server script

* remove logs

* unique

* Update RaceImaginationServer.cpp

* Update CppScripts.cpp
2024-12-20 01:59:22 -06:00
..
02_server feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673) 2024-12-17 14:06:16 -06:00
ai feat: add ns race server script and ignore 3 scripts from pet cove (#1682) 2024-12-20 01:59:22 -06:00
client fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
EquipmentScripts fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
EquipmentTriggers fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
zone feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00
ActivityManager.cpp feat: re-write leaderboards again and fully remove mysql dependency outside of database (#1662) 2024-12-06 05:03:47 -06:00
ActivityManager.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp properties: fix visiting multiple owned by same person (#1325) 2023-12-01 10:13:01 -06:00
BasePropertyServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp chore: Simplify and move Player functionality to relevant component (#1408) 2024-01-12 11:39:51 -06:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp refactor: Change TryParse implementation (#1442) 2024-02-10 05:05:25 -06:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
CppScripts.cpp feat: add ns race server script and ignore 3 scripts from pet cove (#1682) 2024-12-20 01:59:22 -06:00
CppScripts.h feat: add ns race server script and ignore 3 scripts from pet cove (#1682) 2024-12-20 01:59:22 -06:00
Darkitect.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
InvalidScript.cpp fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
InvalidScript.h fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
NPCAddRemoveItem.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp Script: Fix unupdated new component (#1236) 2023-10-23 13:25:07 -07:00
NtFactionSpyServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
ScriptedPowerupSpawner.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00