Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 243b2106bc refactor(entity): destroyables made where the client makes them
The destroyable slot makes only the registry's (with its buff); a
collectible's destroyable comes right after the collectible when there is
none, and a smashable object's (is_smashable) after the walk
(LWODestroyableComponent::Allocator), as in DoObjectComponentLoad. A
quickbuild or model with is_smashable now gets its own defaults first, as
the client's order gives it. Same bytes for every LOT.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 17:13:37 -05:00

90 KiB