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The destroyable slot makes only the registry's (with its buff); a collectible's destroyable comes right after the collectible when there is none, and a smashable object's (is_smashable) after the walk (LWODestroyableComponent::Allocator), as in DoObjectComponentLoad. A quickbuild or model with is_smashable now gets its own defaults first, as the client's order gives it. Same bytes for every LOT. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
90 KiB
90 KiB