mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
12 lines
329 B
C++
12 lines
329 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
#include "BaseSurvivalServer.h"
|
|
#include <map>
|
|
|
|
class ZoneAgSurvival : public BaseSurvivalServer {
|
|
Constants GetConstants() override;
|
|
SpawnerNetworks GetSpawnerNetworks() override;
|
|
MobSets GetMobSets() override;
|
|
std::map<uint32_t, uint32_t> GetMissionsToUpdate() override;
|
|
};
|