DarkflameServer/dScripts/NtVentureSpeedPadServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

34 lines
876 B
C++

#include "NtVentureSpeedPadServer.h"
#include "SkillComponent.h"
#include "MissionComponent.h"
void NtVentureSpeedPadServer::OnStartup(Entity* self)
{
self->SetProximityRadius(3, "speedboost");
}
void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER")
{
return;
}
auto* player = entering;
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
}
auto* skillComponent = player->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->CalculateBehavior(927, 18913, player->GetObjectID(), true);
}
}