mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 03:38:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#include "MinigameTreasureChestServer.h"
|
|
#include "ScriptedActivityComponent.h"
|
|
#include "TeamManager.h"
|
|
#include "EntityManager.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) {
|
|
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
|
if (sac == nullptr)
|
|
return;
|
|
|
|
if (self->GetVar<bool>(u"used"))
|
|
return;
|
|
self->SetVar<bool>(u"used", true);
|
|
|
|
if (!IsPlayerInActivity(self, user->GetObjectID()))
|
|
UpdatePlayer(self, user->GetObjectID());
|
|
|
|
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
|
|
uint32_t activityRating = 0;
|
|
if (team != nullptr) {
|
|
for (const auto& teamMemberID : team->members) {
|
|
auto* teamMember = EntityManager::Instance()->GetEntity(teamMemberID);
|
|
if (teamMember != nullptr) {
|
|
activityRating = CalculateActivityRating(self, teamMemberID);
|
|
|
|
if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
|
|
|
|
LootGenerator::Instance().DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
|
|
}
|
|
}
|
|
} else {
|
|
activityRating = CalculateActivityRating(self, user->GetObjectID());
|
|
|
|
if (self->GetLOT() == frakjawChestId) activityRating = 1;
|
|
|
|
LootGenerator::Instance().DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
|
|
}
|
|
|
|
sac->PlayerRemove(user->GetObjectID());
|
|
|
|
auto* zoneControl = dZoneManager::Instance()->GetZoneControlObject();
|
|
if (zoneControl != nullptr) {
|
|
zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
|
|
}
|
|
|
|
self->Smash(self->GetObjectID());
|
|
}
|
|
|
|
uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity *self, LWOOBJID playerID) {
|
|
auto* team = TeamManager::Instance()->GetTeam(playerID);
|
|
return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
|
|
}
|
|
|
|
void MinigameTreasureChestServer::OnStartup(Entity *self) {
|
|
|
|
// BONS treasure chest thinks it's on FV, causing it to start a lobby
|
|
if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1204) {
|
|
auto* sac = self->GetComponent<ScriptedActivityComponent>();
|
|
if (sac != nullptr) {
|
|
sac->SetInstanceMapID(1204);
|
|
}
|
|
}
|
|
}
|