DarkflameServer/dScripts/FvFreeGfNinjas.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

44 lines
1.6 KiB
C++

#include "FvFreeGfNinjas.h"
#include "Character.h"
#include "MissionComponent.h"
void FvFreeGfNinjas::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->AcceptMission(701);
missionComponent->AcceptMission(702);
missionComponent->AcceptMission(703);
missionComponent->AcceptMission(704);
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
} else if (missionID == 786) {
auto* character = target->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(81, true);
}
}
void FvFreeGfNinjas::OnUse(Entity* self, Entity* user)
{
// To allow player who already have the mission to progress.
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
if (missionComponent->GetMissionState(705) == MissionState::MISSION_STATE_ACTIVE) {
auto* character = user->GetCharacter();
if (character != nullptr)
character->SetPlayerFlag(68, true);
missionComponent->AcceptMission(701, true);
missionComponent->AcceptMission(702, true);
missionComponent->AcceptMission(703, true);
missionComponent->AcceptMission(704, true);
}
}