mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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Add type field for links in flash Add warning level for dangerous buttons fix uninitialzied memory with jetpack variable remove a bunch of duplicated position push code tested that the ui is still functional and components with multiple physics components have all their details visible. tested that jetpack is initialized now
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "SimplePhysicsComponent.h"
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#include "BitStream.h"
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#include "Game.h"
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#include "Logger.h"
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#include "dpWorld.h"
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#include "CDClientManager.h"
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#include "CDPhysicsComponentTable.h"
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#include "Entity.h"
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#include "StringifiedEnum.h"
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#include "Amf3.h"
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SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
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RegisterMsg(&SimplePhysicsComponent::OnGetObjectReportInfo);
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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const auto& climbable_type = m_Parent->GetVar<std::u16string>(u"climbable");
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if (climbable_type == u"wall") {
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SetClimbableType(eClimbableType::CLIMBABLE_TYPE_WALL);
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} else if (climbable_type == u"ladder") {
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SetClimbableType(eClimbableType::CLIMBABLE_TYPE_LADDER);
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} else if (climbable_type == u"wallstick") {
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SetClimbableType(eClimbableType::CLIMBABLE_TYPE_WALL_STICK);
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} else {
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SetClimbableType(eClimbableType::CLIMBABLE_TYPE_NOT);
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}
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m_PhysicsMotionState = m_Parent->GetVarAs<uint32_t>(u"motionType");
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}
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SimplePhysicsComponent::~SimplePhysicsComponent() {
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}
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void SimplePhysicsComponent::Update(const float deltaTime) {
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if (m_Velocity == NiPoint3Constant::ZERO) return;
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m_Position += m_Velocity * deltaTime;
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m_DirtyPosition = true;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void SimplePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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outBitStream.Write(m_ClimbableType != eClimbableType::CLIMBABLE_TYPE_NOT);
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outBitStream.Write(m_ClimbableType);
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}
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outBitStream.Write(m_DirtyVelocity || bIsInitialUpdate);
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if (m_DirtyVelocity || bIsInitialUpdate) {
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outBitStream.Write(m_Velocity);
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outBitStream.Write(m_AngularVelocity);
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m_DirtyVelocity = false;
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}
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// Physics motion state
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outBitStream.Write(m_DirtyPhysicsMotionState || bIsInitialUpdate);
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if (m_DirtyPhysicsMotionState || bIsInitialUpdate) {
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outBitStream.Write<uint32_t>(m_PhysicsMotionState);
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m_DirtyPhysicsMotionState = false;
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}
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PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
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}
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uint32_t SimplePhysicsComponent::GetPhysicsMotionState() const {
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return m_PhysicsMotionState;
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}
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void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value) {
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m_DirtyPhysicsMotionState = m_PhysicsMotionState != value;
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m_PhysicsMotionState = value;
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}
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bool SimplePhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
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PhysicsComponent::OnGetObjectReportInfo(reportInfo);
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auto& info = reportInfo.subCategory->PushDebug("Simple Physics Info");
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info.PushDebug("Velocity").PushDebug(m_Velocity);
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info.PushDebug("Angular Velocity").PushDebug(m_AngularVelocity);
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info.PushDebug<AMFIntValue>("Physics Motion State") = m_PhysicsMotionState;
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info.PushDebug<AMFStringValue>("Climbable Type") = StringifiedEnum::ToString(m_ClimbableType).data();
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return true;
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}
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