Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 898ae024f0 feat(loot): a picked up item says which object it dropped from
Live's AddItemToInventoryClientSync for a picked up drop had
_Metric_Souce_LOT_Int in its extra info on all 2,344 live pickups: the LOT
of the DropClientLoot's source object, 1 when a player was the source
(activity rewards and chests, which drop from the player). DLU sent none.

The drop remembers its source object's LOT when it is registered for the
player, and the pickup sends it. A source object already gone when it drops sends
no key. Package contents keep sending none, as live's did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 07:45:59 -05:00

76 KiB