mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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43707952d2
* feat: move all ldf config to be in xml cleanup dev-tribute.xml add comments to atm.xml remove custom script tag in favor of ldfconfig for it * replace sto* calls with tryParse's * remove unesessary .has_value() calls and check for null_lot * remove member variable naming that on on-member vars * move max's vendor inventory to be configurable via vanity * Consolidate triplecated vendor code * don't write name if one is not given * Updates to vanity xml's and demo for later docs * rename vars
46 lines
1.9 KiB
C++
46 lines
1.9 KiB
C++
#include "DLUVanityTeleportingObject.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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#include "RenderComponent.h"
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void DLUVanityTeleportingObject::OnStartup(Entity* self) {
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if (!self->HasVar(u"npcName")) return;
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m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
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if (!m_Object) return;
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if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("teleport", 2.0f);
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self->AddTimer("stopFX", 2.0f);
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} else if (timerName == "stopFX") {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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// try to get not the same position, but if we get the same one twice, it's fine
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if (self->GetPosition() == newLocation.m_Position) {
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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}
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self->SetPosition(newLocation.m_Position);
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self->SetRotation(newLocation.m_Rotation);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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