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DarkflameServer
/
dGame
/
dGameMessages
History
David Markowitz
dc29f5962d
Move CDClientManager to be a namespace (
#1431
)
...
Tested that worlds still load data as expected. Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
..
CMakeLists.txt
…
DoClientProjectileImpact.h
…
EchoStartSkill.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (
#1414
)
2024-01-29 01:53:12 -06:00
EchoSyncSkill.h
…
GameMessageHandler.cpp
Move CDClientManager to be a namespace (
#1431
)
2024-02-08 23:40:43 -06:00
GameMessageHandler.h
…
GameMessages.cpp
Move CDClientManager to be a namespace (
#1431
)
2024-02-08 23:40:43 -06:00
GameMessages.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (
#1414
)
2024-01-29 01:53:12 -06:00
PropertyDataMessage.cpp
Move CDClientManager to be a namespace (
#1431
)
2024-02-08 23:40:43 -06:00
PropertyDataMessage.h
…
PropertySelectQueryProperty.cpp
…
PropertySelectQueryProperty.h
…
RequestServerProjectileImpact.h
…
StartSkill.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (
#1414
)
2024-01-29 01:53:12 -06:00
SyncSkill.h
…