Files
DarkflameServer/dGame/dComponents/PhantomPhysicsComponent.cpp
Aaron Kimbrell 62f5f13846 feat(physics): simple and phantom physics objects register as movement blockers
A fixed simple physics object, or a phantom volume, that its data marks as a
wall for enemies (a navmesh carver, or solid with a group only enemies touch)
adds its shape to the world's movement blockers, and takes it out again when it
goes away. Only shapes the server knows are used; an unknown asset's stand in
cube would be a guess, so it is logged and left out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 17:52:02 -05:00

8.8 KiB