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The client keeps an object's children as a set of ids (LWOGameObject::childObjects). Every multi-child list in the live captures (57) was in ascending id order. A child added twice is now kept once. The child count also counted entries the loop then skipped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
72 KiB
72 KiB