mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
18 lines
413 B
C++
18 lines
413 B
C++
#include "AgTurret.h"
|
|
#include "GameMessages.h"
|
|
|
|
void AgTurret::OnStartup(Entity* self) {
|
|
// TODO: do this legit way
|
|
self->AddTimer("killTurret", 20.0f);
|
|
}
|
|
|
|
void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "killTurret") {
|
|
self->ScheduleKillAfterUpdate();
|
|
}
|
|
}
|
|
|
|
void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
|
|
GameMessages::SendLockNodeRotation(self, "base");
|
|
}
|