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LDF_FROM_STRING (1.10.64, 0x010fa220) splits an object's config at every comma and line break, leaves out empty entries and entries with no '=', and sets each key=value it finds. The reader split at line breaks only and parsed every piece, so an object with no config got an empty entry of unknown type, and a value with a comma would have stayed whole. Live scene files are unchanged; objects in older client files with an empty config no longer get the empty entry. Check in game: every world spawns its objects as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7.9 KiB
7.9 KiB