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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
31 lines
753 B
C++
31 lines
753 B
C++
#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDPhysicsComponent {
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int32_t id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED(bool jump);
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UNUSED(bool doublejump);
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float speed;
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int32_t pcShapeType;
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int32_t collisionGroup;
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable, std::map<uint32_t, CDPhysicsComponent>> {
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public:
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "PhysicsComponent"; };
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CDPhysicsComponent* GetByID(uint32_t componentID);
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};
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